NameGaram
Released November 18, 2020 (Korea)
December 1, 2020 (Global)
Age?
Height184cm
SpeciesFox
Element Water
Role Ranged
Equipment Bow
Basket
Accessory
Book
Analysis
Build

Story

Garam is a nine-tailed fox sage.

He became a sage after a long, long training in the fox cave. As Nari's old friend, supporter, and competitor, he wields more powerful magic than Nari since he has one extra tail than her.

While Nari was in a deep, long sleep inside a stone statue, Garam travelled the world with Dallae, who had nowhere to go, and nurtured those in need. However, the greedy humans, who got help from Garam, pulled a scheme to steal Sage's magic which ultimately led to Dallae's death. Garam got engulfed in sorrow and rage and went on a frenzy. Nari, awakened from her sleep, alleviated Garam's frenzy and reminded him about the duty as a sage, and Garam finally calmed himself down and went on a path of training to once again uphold his duty as a sage. This time, he hopes to learn to control himself and his power through archery, and he aims to nurture a wider world with his warm heart without settling at one place.

After training for ages in the mountains, Garam had no idea what was going on with the world. It's a shock that there are now so many people wielding magic. So many things are incomprehensible or seems without obvious purposes, no matter how much he looks at them. Magic is the only conclusion Garam can come up with when encountering all these advanced technology. He is especially sure that Sohee is a some kind of ill-tempered sage.

Evolution

Obtainable at 3

Max Awakened Stats Lv.77

Rank: 2/77
ATK 1103
Rank: 57/77
HP 25197
Rank: 77/77
DEF 86
Rank: 43/77
Crit Chance 0
Rank: 23/77
Damage Reduction 22
Rank: 6/77
Heal 1120
Earth Resistance -30%
Fire Resistance +30%

Abilities


Normal Attack
Sorcery
Inflicts damage with either a bow or a basket and restores Party members' HP.

Chain Ability
Trigger

Downed
Result

Airborne
Spirit Tornado
Shoots spirit arrows that inflict 475% of DPS.

Special Ability
One with Nature
With a bow equipped, Atk increases by 20%.
With a basket equipped, normal attack's Heal doubles.
Passives[Party] Water Atk +50.0%
+5.0% shield increase on battle start
Weapon Skill Regen Speed +8.0%

Exclusive Weapon

WeaponWeapon Skill
Thousand Thunder Epic Bow 2899 DPS
Water Atk 1407 Heal 874Crit Hit Chance 3%HP +18.0%Skill Damage +20.0%Weapon Skill Regen Speed +18.0%
[Required Limit Break 5]Atk +10.0%

[Nine-tailed Fox Garam only]
Damage within the Sorcery's reach increases by 50%.
Inflicts extra 20% of DPS when it hits a single enemy.
Weapon Skill Lv +4


[Sub-Options] (Max 1)Def +16.0%

Thunderbird Lv.1

Atk: 140% DPS
Regen time: 7 seconds

Summons a holy bird that rules over rain and wind to inflict damage to enemies in front. Puts enemies in downed state.

Awakening Materials

Low-gradeMid-gradeHigh-grade
Atk

522 492 312 144

386 366 222 96

250 240 132 48
Def

810 750 480 288

590 540 324 180

370 330 168 72
HP

648 618 408 216

416 396 228 84

250 240 114 18
Dream

162 144 118 44

106 94 74 19

61 55 41 5
Legendary

87 21 21 3

Banner History

Rating

Overall
95/100
ColosseumArenaPvE
10/10
NA Usage 42% 20 KR Usage 13% 19
9/10
NA Usage 3% 9 KR Usage 4% 0
9.75/10
Content
S
S
S
S
S

Quick Evaluation

  • Currently has the highest damage potential of any hero in the game due to his high attack stat and kit
  • His normal attacks can go through walls, and explode on contact to deal splash damage behind the target
  • His exclusive weapon skill deals massive damage, can go through walls, and does not stop on contact, allowing him to hit all enemies in its path
  • His normal attacks passively heal the party, and he has the flexibility of being able to double his healing output in exchange for some damage output by equipping a basket
  • While his damage output makes up for it, his water specific party buff only benefits himself outside of mono water teams, requiring the rest of your party to be self sufficient
  • He is insanely squishy, making him heavily reliant on his team for survivability through means such as Oghma's special ability and a strong front line - otherwise, it's kill or be killed

Arena Matchups

Nine-tailed Fox Garam is strong against...
Nine-tailed Fox Garam is weak against...
NA Usage 67% 2 KR Usage 54% 26
Strategy
Kite her and try to bait out her Weapon Skill while landing yours. Try to use any obstacles on the map to your advantage by chipping her health down when you know she can't retaliate due to the predictable movement of her normal attack combo. Your Weapon Skill comes up earlier than hers and is easier to land.

This matchup can go either way based on skill, but a large factor in Garam's success is a high guardian level and collection completion, as he tends to scale better with them.
Videos
NA Usage 45% 24 KR Usage 52% 17
Strategy
Try to match what he does, if he's picking up boxes do the same and then kill him when there are none so he doesn't build an advantage for his team
Videos
NA Usage 0% 0 KR Usage 0% 0
Strategy
Just open fire and kill her before she can get too many boxes
Videos
NA Usage 2% 2 KR Usage 0% 2
Strategy
Just open fire and kill her before she can get any boxes and do much damage to you, elemental advantage makes this easy
Videos

Stat Priority

Lead/Arena
1Weapon Skill Regen Speed
2Atk
3Crit Hit Chance
4Skill Damage
5Def
6HP
7Damage Reduction
8Heal
As with most leads, Weapon Skill Regen Speed is key to maximize how quickly and frequently your weapon skill can be used, which in turn allows you to chain faster. Attack is the next highest priority due to how well it scales with his already high amount.
OR
General DPS (Not Lead)
1Atk
2Crit Hit Chance
3Skill Damage
4Def
5HP
6Weapon Skill Regen Speed
7Damage Reduction
8Heal
This build assumes you have no intention of leading Garam, and just want him normal attacking from the backline. Very similar to the above, except Weapon Skill Regen Speed is dropped as it no longer applies.

Suggested Weapon

Thousand ThunderThe overall best choice for Garam. Maximizes his damage output with the exclusive weapon passive.
OR
MarauderA good second choice for Garam if you don't have Thousand Thunder and aren't using him as a Lead, since the weapon skill isn't compatible with his chain ability. It gives him the matching element bonus he needs to utilize his own party buff.
OR
Nest of White DragonThe best basket Garam can use if you plan to use him as a healer, as it's the highest attack water basket available, making the most use of his party buff. The fact that its weapon skill is incompatible with his chain does not matter as you would never lead Garam with a basket anyway. This suggestion is really only if you happen to have this basket, as it's a huge waste of gold to buy, and Garam is not particularly great at healing to begin with.
OR
Ocean BasketAn easier to obtain option for healer Garam than the Nest of White Dragon, and it works well on him for similar reasons.

Suggested Accessory

Sharp ShooterStandard option for a pure glass cannon build, or if you aren't leading Garam. It has low toughness and no Weapon Skill Regen Speed, but gives Crit Hit chance which can increase his damage output significantly.
OR
Minotaur’s NecklaceArguably better than Sharp Shooter, but is much harder to get good stat rolls on, and even harder to MLB.
OR
Gold Pocket WatchGood base Def and up to 10% Weapon Skill Regen Speed, which is really good in Arena for strategies that involve running until you can use your weapon skill.
OR
Mirror Earring of WorshipA little less toughness due to the lower base Def than Gold Pocket Watch but results in higher damage output.

Suggested Cards

2x Atk CardsTakes advantage of Garam's already high attack for a consistent damage boost.
OR
2x Crit Hit Chance CardsCan be better if you're using Sharp Shooter to stack higher Crit Hit Chance.
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19 Comments

  • Austin

    April 7, 2021

    Why isn’t Ice Queen Ring listed as a suggested accessory?

    Reply
  • KirigayaAra

    March 18, 2021

    Wawawawawawawawawawa

    Reply
  • Wisely

    March 1, 2021

    “As Nari’s old friend, supporter, and competitor, he wields more powerful magic than Nari since he has one extra tail than her” the poor girl- but either way, in the lore for NARI it says something about having to use her bead for magic BECAUSE she only has 8 tails? Also, Garam uses a bow AND basket, but Nari solely uses a basket? These two are very c o n f u s i n g help me

    Reply
    • TripleQGaming

      March 2, 2021

      Garam can use both a bow and a basket because for starters, in the Folktale side story you can see that Garam used a Sage Bead to fix problems of the villagers. He can use a bow because, well, he learned to do archery is a mountain, probably Mt. Shivering because 1. It’s really the only mountain around and 2. He’s a recurring character in Nightmare World 8 – Mt. Shivering.

      Reply
  • Concerned

    December 11, 2020

    Hello, pls update his ranking b4 the update ends plsss. We rely on ur lists for to get & who not to get!!

    Reply
    • Mike

      December 11, 2020

      Take some time to read the below comments. There’s a lot here to let you know whether or not you should go for him.

      Reply
    • Heavenhold

      December 11, 2020

      We did it for you. 🙂

      Reply
  • Mint

    December 11, 2020

    For Garam, I recommend using him with Bianca. These two have the best synergy together and will deal insane amounts of damage. Tank is also mandatory, because both of these two needs all the toughness they can get. While Marina is a water hero and benefits from Garam’s party buff, as a tank damage is not a priority. Instead, Oghma is a better choice because of his special ability which will boost heroes like Garam who has abysmal defense stat. Of course, you can go for double tank instead since Garam and Bianca is all the damage you need. You can go for Garam-Bianca-Oghma-Marina/FP. The fourth slot can also be a healer instead such as Miya, but since Garam can also heal, it is situational. Or it can be a hero with range party buff like Nari, Coco or Rachel. Although these two are the best options for the fourth slot in a DPS team, neither of them are perfect as Nari does not benefit from Garam’s party buff, meanwhile Rachel and Coco rare heroes and have limited potential. All in all, Garam and Bianca along with Marina or Oghma will be the core of the team, and the fourth slot will depend on the situation. If you do not have Bianca, I do not advise raising Garam even if he is the highest DPS unit in the game right now with 60k DPS. Bari is still more suitable for rainbow teams, as she can be used in any team.

    Reply
    • Mint

      December 11, 2020

      > hero with range party buff like Nari, Coco* or Rachel
      *Coco is skill damage party buff
      > Although these two* are the best options
      *these three

      Added Coco in last minute and forgot to adjust the rest of the sentences.

      Reply
  • Daniel

    December 7, 2020

    when will the ratings come out? is he worth leveling and so on? or should I stick to Lupina’s stones?

    Reply
    • meninzera

      December 7, 2020

      I’m gonna pair him with Nari and Marina… is he good, though? No idea.

      Reply
      • Daniel

        December 7, 2020

        Yeah, that’s exactly my idea, but I haven’t done that yet and I don’t kno if that will be good

        Reply
      • Mike

        December 7, 2020

        I think he’ll be good but not amazing. High attack with piercing is great for colo and PVE. I think he really needs a team to be built around him to really make him shine though. Garam, Marina, Rachel, Bianca would be a real solid team. Slide in Favi if needing some heelz.

        And the only reason I say “not amazing” is because I’m a huge fan of skill damage buffers like Bari. I really like the universal utility and not being locked to one element. But I think that’s the only downfall.

        Reply
    • Heavenhold

      December 7, 2020

      Garam’s a very powerful DPS, he has the highest damage potential of any hero out right now.

      If you’re already working on Lupina, I would suggest holding out for the next hero who was essentially made to go with her, otherwise you can consider making a team around Garam.

      Reply
      • Mike

        December 7, 2020

        ^ This ^

        If you want to build around him, or really love him as a character, go for him. If you’re F2P like I am, you’re better off trying to round out the teams you already have. If I were you, I’d keep working Lupina knowing that the next new hero will really kick it off for her. Personally I’m going all in on the next one because I know it will complement my Eugene for my super melee side team so Garam is an easy pass.

        Reply
        • meninzera

          December 7, 2020

          What do you plan to do? Eugene, Beth, Lapice, Princess?

          Reply
          • Mike

            December 8, 2020

            Eugene, Beth, Marina, and switching between Future Princess or Lahn depending on content.

    • Mike

      December 9, 2020

      I mean you could just put him on the training thingy auto max and just see how he does for yourself taking acc who he does well with.

      Reply
  • Mike

    December 2, 2020

    Water powerhouse. I’ll take it!

    Reply

Leave a Comment

NameGaram
Released November 18, 2020 (Korea)
December 1, 2020 (Global)
Age?
Height184cm
Weight76kg
SpeciesFox
Element Water
Role Ranged
Equipment Bow
Basket
Accessory