S
Future Princess

10
Colosseum
10
Arena
9.5
PvE

Rating: 98%

  • Very tanky when using a shield, rivaling Oghma and Marina
  • Her weapon skill makes her an amazing lead since it can trigger a chain after only one cast
  • Makes any team tankier with her universal HP party buff and Def buff from taunting
  • Offers flexibility in that she can do a mix of ranged/melee damage whether or not she's using a shield
  • Can help sustain the party with her exclusive weapon passive and chain ability
  • Special ability grants movement speed which can be used to chase or kite depending on her usage of a shield
  • Hybrid damage means she does not fully utilize ranged/melee specific party buffs
  • Without a shield, she will taunt enemies to the backline which can put your backline in danger
  • Her chain ability not being offensive can be unrewarding in Raid and Arena
Eight-tailed Fox Nari

10
Colosseum
9.5
Arena
9.5
PvE

Rating: 96%

  • Her projectiles can penetrate walls and are not height dependent, allowing her to perform well in most Arena maps
  • Special ability grants up to 64% Def, increasing her survivability so she can live to do more damage than most ranged heroes
  • Works well with a ranged team due to her party buff, and ability to debuff enemy ranged defense with the last hit of her Normal Attack combo
  • Can buff party Crit Hit chance using her chain ability
  • Like Tinia, she can attack without impeding her movement speed, allowing her to kite and dodge effectively
  • Her exclusive weapon skill and Normal Attacks can easily be dodged due to their low projectile speeds, and her exclusive weapon skill's inability to penetrate walls
  • Lackluster synergy since her party buff is not universal
Mecha Warrior Oghma

10
Colosseum
9.5
Arena
9.5
PvE

Rating: 96%

  • His extreme sturdiness combined with his reflect mechanism allows him to work well against commonly used heroes such as Bari
  • He is very hard to deal with for AI that won't try to kite him, making him shine in Colosseum and PvE
  • His kit is universal, allowing him to fit well in multiple teams, becoming even tankier from other tanks' party buffs and toughening up squishy party members with his own
  • His exclusive weapon skill follows enemies making it very easy to land
  • While he does more damage than most other tanks, his damage output is still low and he is easy to kite like most other melee heroes
  • Struggles to face enemies that can deal sustained DPS, such as Eugene, Lapice and Vishuvac
Dark Magician Beth

9
Colosseum
10
Arena
10
PvE

Rating: 96%

  • Does an insane amount of damage thanks to her special ability, party buff, chain ability and exclusive weapon passive
  • Great survivability that can scale with her damage and the number of enemies she's facing, through her exclusive weapon passive and special ability
  • Her kit provides her with ample mobility to chase down opponents in Arena, as well as the means to win most trades even against light heroes
  • Her chain deals ranged damage which can help her get around melee shields, which can be handy on melee teams where she is essential
  • Her weapon skill can be easy to dodge, and briefly halts her movement which can be punished in Arena, and she can also be kited easily by ranged heroes in maps with a lot of walls
  • While it makes her own damage formidable, the dark resistance debuff from her exclusive weapon passive can only be fully utilized by a dark team
  • While she's fairly good in Colosseum, she stacks with your front line leaving your team vulnerable to AoE, and has a tough time in the current meta with the high usage of Future Princess
Future Knight

10
Colosseum
9.5
Arena
9.5
PvE

Rating: 96%

Nine-tailed Fox Garam

10
Colosseum
9
Arena
9.75
PvE

Rating: 95%

  • Currently has the highest damage potential of any hero in the game due to his high attack stat and kit
  • His normal attacks can go through walls, and explode on contact to deal splash damage behind the target
  • His exclusive weapon skill deals massive damage, can go through walls, and does not stop on contact, allowing him to hit all enemies in its path
  • His normal attacks passively heal the party, and he has the flexibility of being able to double his healing output in exchange for some damage output by equipping a basket
  • While his damage output makes up for it, his water specific party buff only benefits himself outside of mono water teams, requiring the rest of your party to be self sufficient
  • He is insanely squishy, making him heavily reliant on his team for survivability through means such as Oghma's special ability and a strong front line - otherwise, it's kill or be killed
Flower Girl Bari

9.5
Colosseum
8.25
Arena
9.5
PvE

Rating: 90%

  • Highest Atk stat in the game allowing her to do some insane damage
  • Plenty of units to synergize with due to her universal party buff, which will keep her strong even as the meta shifts from earth
  • Tanky for a ranged unit
  • Her exclusive weapon skill has a long range, recharges quickly, and is easy to hit due to its fast projectile speed
  • Slowed movement while charging attacks making it harder for her to kite and dodge abilities
  • A significant amount of her damage is dependent on RNG in the form of her exclusive weapon passive procs
Exorcist Miya

9.5
Colosseum
7.75
Arena
10
PvE

Rating: 90%

  • Currently has the highest heal stat in the game, making her amazing healing kit potent and able to consistently keep your team alive
  • Her toughness and Atk stat are pretty high for a healer, helping her survive in situations where she may be targeted
  • Her universal party buff and the buff from her chain ability allow her to fit into any team, greatly boosting their survivability without sacrificing too much offensive power
  • Her A.I may choose to target enemies without aiming past her team, missing out on opportunities to heal them with her directional exclusive weapon passive
  • She can be countered easily in areas like Colosseum by ranged water heroes, which are fairly common
  • Her weapon skill can be easy to avoid due to its short but wide range, putting her at a disadvantage in Arena where this can be abused
Drunken Swordmaster Lynn

8.5
Colosseum
9.5
Arena
9.25
PvE

Rating: 90%

  • She's able to burst down enemies thanks to the Atk buff from her Flame Martial Arts ability and her party buff
  • Her exclusive weapon skill can chain fairly easily, giving her an edge in arena since she can stun after less than two casts if most of the hits land
  • She can work well on any melee team, and especially well in mono fire raid teams since the fire hero pool is mostly warriors that deal melee damage
  • She's got great survivability thanks to her very high base Def and the 30% damage reduction whenever she's not attacking that she gains from her special ability
  • Her exclusive weapon skill has a very short range, and she moves slower while it's casting
  • Her short attack range can leave her open to being kited in Arena, and her energy bar can make it difficult to finish enemies off, as she will be unable to attack for 4 seconds if it's depleted
  • She's fairly lack luster in PvE and Colosseum, aside from the party buff she can provide to other melee heroes
A
Grand Admiral Marina

8.25
Colosseum
9.75
Arena
8.75
PvE

Rating: 89%

  • Highest base Def and HP of all heroes to make up for her lack of a shield
  • Great AoE
  • Does more damage than other tanks
  • Synergizes well with just about any team
  • Her A.I in Colosseum targets backlines allowing her to disrupt and even kill main sources of damage
  • Because her A.I targets and taunts the enemy backline, she allows the enemy frontline to attack your backline
Archangel Gabriel

9
Colosseum
8.5
Arena
9.25
PvE

Rating: 89%

  • Has a lot of means to support your team's DPS while filling the role of a healer, such as her chain ability which damages and heals, her party buff, and her special ability
  • She can debuff enemies' light type resistance which makes her an essential support for mono light teams, but she can also work well on any team as the most potent parts of her kit are universal
  • Her weapon skill is a powerful heal that would require her to be your lead in order to utilize in PvE, but in Arena it helps to win trades by healing herself
  • Her light resistance debuff only benefits other light heroes on your team
  • Her weapon skill can be hard to land reliably, which could be a matter of life and death in Arena
Dancing Archer Tinia

9
Colosseum
8.25
Arena
9.25
PvE

Rating: 88%

  • Works well with ranged heavy teams due to her party buff
  • Outputs high damage thanks to her skill Desert Arrow, which can stack a debuff to apply up to 20% Def reduction on an enemy and increase her own attack speed
  • Can attack and kite without hindering her movement speed unlike most other ranged heroes
  • Her default attack covers a wide range by firing three arrows at a time, regardless of what bow she is using
  • Trade off for her high damage is low survivability
  • Her normal attacks get blocked by obstructions if even one of her three arrows touches one
  • Her Desert Arrow skill can easily miss mobile enemies unless they're close enough that she's in danger
  • Limited synergy due to her ranged specific party buff
Noble Succubus Bianca

8.75
Colosseum
8.5
Arena
8.75
PvE

Rating: 86%

  • Her kit has great AoE through her chain ability and exclusive weapon skill, which can catch backline enemies in their radiuses
  • Her exclusive weapon skill has a very low cooldown, and can effectively stun enemies that are not looking to dodge it
  • Normal attacks go through walls and enemies to hit multiple targets
  • Good survivability through her exclusive weapon passive's heal, her special ability's Atk debuff upon being hit, and her chain ability's Def buff
  • Great synergy thanks to her universal Crit Hit chance party buff
  • Exclusive weapon skill can be difficult to land as it targets cardinal directions
  • Normal attack range is less than those of other ranged heroes
  • Weak to enemies that attack infrequently, bypassing her special ability's Atk debuff
  • Her damage can be fairly inconsistent when factoring in Crit Hit chance and her poor A.I
Santa’s Little Helper Rue

9
Colosseum
8.25
Arena
8.5
PvE

Rating: 85%

  • Very sturdy as far as warriors go, which is amplified by her ability to debuff her target's Atk as well as reduce her damage taken
  • Her A.I specifically targets enemy backlines, and when taunted, she'll continue targeting them once the taunt is over
  • She's great at dogfighting in Arena thanks to her high stats
  • While she can really thrive on Earth teams and amplify their damage with her party buff, she doesn't synergize well with other elements
  • Her short range and long weapon skill cooldown can be abused in many Arena matchups
  • She's fairly lack luster in terms of versatility, even if you're set on making an Earth team
Movie Star Eugene

7.25
Colosseum
9.5
Arena
8.5
PvE

Rating: 84%

  • Can hold her own against most ranged enemies in arena thanks to her mobility and ranged Def buff upon landing an attack
  • Fairly tanky for a warrior without compromising on damage
  • Can kite other melee enemies using her mobility, paired with ranged attacks from her exclusive weapon passive
  • Exclusive weapon skill is especially good in arena
  • Poor synergy outside of melee teams due to her party buff
  • Struggles to damage tanky enemies
  • Very skill dependent with a high skill cap
Idol Captain Eva

8.5
Colosseum
7.75
Arena
8.75
PvE

Rating: 83%

  • Her exclusive weapon passive, party buff, and chain skill can massively buff team Atk by up to 100% for Basic teams and 60% for other elements
  • Her Special Ability heals 5% HP for the lowest HP party member and boosts their Def by 30% for 5 sec, which can be especially potent on tanks
  • Her attacks can pass through walls and her exclusive weapon skill can target enemy back lines thanks to its range
  • Great universal chain compatibility given that she's a support
  • Pretty squishy and is immobile when using Sound Wave, making her an easy target
  • Her chain ability is proximity based, only party members near her target will get the Atk buff
  • Her A.I does not always finish her normal attack combo to use Sound Wave
  • Limited synergy, she is only effective on Basic teams and teams with at least one tank
Aspiring Warrior Craig

8.5
Colosseum
7
Arena
9
PvE

Rating: 81%

  • Can greatly increase the survivability of your team by increasing their Def using his party buff and chain ability, and absorbing damage for them through his special ability
  • His exclusive weapon passive allows him to heal and deal reflect damage that scales with his DPS and Def upon being hit by melee attacks
  • His exclusive weapon skill can deal damage based on how high his Def is which is useful in Arena, and is great for closing the gap between you and your opponent
  • Needs to chain in order to buff his Def, unlike most unique tanks that get buffed when they taunt
  • In order to absorb damage done to your team, he needs to be within 5 tiles of them and above 50% health, which is unlikely if he's off chasing a ranged enemy and is already taking damage himself
  • He lacks offensively compared to unique tanks, due to his low Atk, inability to reflect ranged damage, and chain not doing damage
Scrivener Lahn

7.25
Colosseum
8.5
Arena
8.25
PvE

Rating: 80%

  • Normal attacks become an AoE attack every 5 hits and have a longer range than those of other melee heroes
  • Chain skill heals all members in the party
  • Her Special Ability works regardless of whether the rest of the team dies before or after her
  • Normal attacks and Thunder Fist cannot pass through walls
  • Her exclusive weapon skill can be hard to land on moving targets, and has a longer than average cooldown
Golem Rider Alef

8.25
Colosseum
8.25
Arena
7.5
PvE

Rating: 80%

  • Tanky enough to hold his own against many melee enemies in Arena and Colosseum thanks to his special ability, and his party buff makes your whole team tanky against ranged enemies
  • His normal attacks are long range Melee attacks that are able to pass through walls, and are unavoidable as long as you are within his range
  • His exclusive weapon skill has one of the shortest cooldowns in the current Arena meta, and has a huge AoE radius
  • Fairly low and inconsistent damage output due to the RNG involved with his exclusive weapon passive coupled with his slow attack speed
  • His party buff's usefulness depends on the abundance of ranged enemies in the current Arena and Colosseum meta
  • While it has a large AoE radius, his exclusive weapon skill can be easily dodged in the Arena if used incorrectly, particularly when his opponent is close to him
Dragon Avatar Vishuvac

7.75
Colosseum
8.5
Arena
7.75
PvE

Rating: 80%

  • High AoE damage
  • Her kit makes her very mobile allowing her to easily stick to ranged enemies and burst them down
  • Deals bonus damage to enemies that aren't Fire type
  • Can buff teams' Def and Fire damage with her chain ability
  • Exclusive weapon passive activation is RNG based
  • Relatively slow attack animation if she doesn't teleport or dash
  • Her buffs don't benefit non Fire Teams
  • Exclusive weapon skill can be interrupted before landing all three hits
Executive Red Hood Arabelle

8
Colosseum
8
Arena
8.25
PvE

Rating: 80%

  • Deals immense amounts of damage through auto attacks and high burst damage from her exclusive weapon passive
  • Very mobile due to her special ability, which allows her to kite and escape danger easily
  • Extremely effective in a mono Dark team due to her party buff
  • An effective lead in Colosseum that can burst backline heroes with her exclusive weapon skill
  • Poor synergy outside of mono Dark teams, unless you center party buffs around her
  • Will have a hard time on maps with a lot of walls, as her Normal attacks don't go through them
Ice Witch Lupina

8
Colosseum
7.25
Arena
8.5
PvE

Rating: 79%

  • Party buff is universal, allowing her to synergize well with a variety of teams
  • High DPS potential
  • Exclusive weapon skill has a large cone based AoE that can clear rooms in PvE easily
  • Fills the niche of a ranged melee damage dealer
  • Her Crit party buff is not as high of a damage multiplier as other offensive party buffs
  • Too squishy to do well in arena, ranged heroes can easily dodge her slow projectiles, and the melee pool is full of bad match-ups for her
  • Exclusive weapon skill can be easy to miss without good aim
  • Poor A.I hinders her performance in Colosseum, especially if she is the team lead
Knight Lady Lapice

7.75
Colosseum
8.25
Arena
7.5
PvE

Rating: 78%

  • Her kit and range allow her to chase ranged enemies and escape danger
  • Her ability to equip a shield makes her somewhat tanky
  • Her chain ability deals massive AoE damage, which is further boosted by 50% since it's always hitting downed targets
  • Opponents can avoid triggering her passive movement buff by selectively hitting her with weapon skills
  • Unable to realistically leverage the damage potential of her basic attack since enemies will not sit still
  • Her exclusive weapon skill is difficult to land making her stun unreliable
  • Poor synergy outside of mono light teams
Dragon Talon Clan Ranpang

8
Colosseum
7
Arena
8.25
PvE

Rating: 77%

  • Normal attack deals AoE damage, and can be used while chasing opponents
  • Deals decent damage considering how tanky she is, especially when boosted by her exclusive weapon passive
  • Low exclusive weapon skill cooldown with decent range
  • Her special ability makes her very hard to kill once she's brought below 50% HP
  • Certain normal attack hits and her exclusive weapon skill have a short delay making them easy to evade
  • Exclusive weapon passive is RNG based since it only has a 30% chance to activate
  • Needs three hits from her exclusive weapon skill to start a chain
Pirate Rachel

7.75
Colosseum
7
Arena
8
PvE

Rating: 75%

  • High DPS, thanks to her high Atk and high Crit Chance
  • Her damage can be further boosted by 20% through her Special Ability
  • Chain skill does considerable damage in a large area
  • Very squishy, even more so than most ranged DPS
  • When hit, her Special Ability gets cancelled until she can avoid being damaged again for 4 seconds
  • Falls slightly behind other ranged units with the same party buff
Leaf Fairy Aoba

8
Colosseum
6
Arena
8.75
PvE

Rating: 75%

  • Highest overall healing output, as well as the most healing charges of all healers, making her one of the best ones currently available
  • Works well on earth teams thanks to her party buff, but can still work with other teams thanks to the potency of her Chain Ability
  • Chain ability is very efficient and can consistently keep the entire team healthy if timed correctly
  • Not the most efficient choice outside of mono Earth teams due to her party buff
  • Flower Bud Arrow can occasionally miss when fights get especially chaotic
  • Has the lowest damage output of all healers due to being primarily support focused
Red Hood Elvira

7.75
Colosseum
7
Arena
8
PvE

Rating: 75%

  • Projectiles deal high damage and ignore terrain
  • Special ability increases her damage based on target's level relative to her own, from 10% to 100%
  • Exclusive weapon skill inflicts airborne in one cast, allowing her to nuke with her Chain Ability
  • Ranged party buff works well in teams with multiple ranged DPS
  • Her exclusive weapon passive can be destructive in Colosseum where A.I isn't likely to avoid it
  • Has difficulty hitting mobile enemies due to slow projectile speed
  • Low survivability as a trade off for her high damage
  • Exclusive weapon skill is easy to evade by moving towards her to dodge the bouncing bombs
Dimension Traveler Catherine

8
Colosseum
7.5
Arena
7.25
PvE

Rating: 75%

  • Universal party buff increases defense against ranged attacks immensely, which is very useful in the current meta
  • Charged arrows can penetrate walls and ricochet to nearby targets as well as back line enemies
  • Her long range ensures her safety from melee enemies and she can take quite a bit of ranged damage thanks to her party buff
  • Gains 3 seconds of invincibility and increased damage upon dying from her special ability, which can be used to bait enemies into wasting their skills
  • Chain skill is underwhelming unless used on a team that can leverage the water resistance debuff
  • Weapon skill is slow, clunky, and on a long cooldown
  • Party buff is useless when not facing ranged enemies
Sniper Hekate

7.75
Colosseum
7.5
Arena
7.5
PvE

Rating: 75%

  • One of the highest attack stats of all heroes, contributing to her high damage
  • Great synergy thanks to her universal party buff, which buffs team Crit Hit chance
  • Bullets can penetrate enemies to hit multiple targets if lined up properly
  • Very high range on her chain skill and normal attacks, which can shoot over obstacles and extend from 7 tiles to 17 tiles when charged
  • Extremely squishy, she has the lowest HP and third lowest Def of all heroes
  • Very slow attack speed, normal attacks have a roughly 1.5 second cooldown, and also have a tendency to miss moving targets
  • Normal attack animation takes about .5 seconds and can't be used while moving, leaving her vulnerable to attacks
  • Lack of AoE and exclusive weapon hold her back in PvE and Colosseum, while she is difficult to play well in Arena
Mad Scientist Gremory

7.5
Colosseum
7
Arena
8.25
PvE

Rating: 75%

  • Greatly increases the damage output of your team with her party buff and her normal attacks, which decrease enemies' Def and stacks with Nari/Tinia's debuffs
  • Can help your team's survivability using her chain skill, which reduces the Atk of enemies
  • Isn't reliant on her exclusive weapon to be useful as a debuffer, and has great synergy thanks to her universal Chain trigger
  • She has really low survivability, which can be dangerous when using her for high level raid bosses without a healer or tank to protect her
  • Her low survivability makes her not ideal to use one on one in Arena, and while she is decent in Colosseum, she is fairly lack luster compared to many of the unique heroes available
B
Kung Fu Master Mei

7.25
Colosseum
8
Arena
7
PvE

Rating: 74%

  • Great at fighting melee heroes in arena thanks to his/her unique melee Def party buff, and the self healing from his/her exclusive weapon passive
  • Can support for light teams with his/her chain skill, which reduces enemies' light type resistance
  • Can individually achieve a whopping 35% crit rate when hit by enemies while using his/her exclusive weapon
  • Very immobile when she/he attacks, leaving him/her vulnerable to being kited by ranged heroes in arena
  • Very reliant on the healing from his/her exclusive weapon passive to survive, and the healing itself is RNG based
  • Is a less than ideal fit for most teams, as he/she has mediocre damage and doesn't buff the team's offensive power outside of his/her light resistance debuff, and his/her melee Def is somewhat useful at best
Battleball Girl Rie

7.75
Colosseum
7.25
Arena
7
PvE

Rating: 73%

  • She can deal quite a bit of damage for a hero that doesn't have their exclusive weapon, thanks to her high Crit and special ability
  • Her special ability is great for manual play in that the movement speed makes it easy to kite, which is great in Arena
  • Her Crit Hit chance party buff allows her to work well on any team, and she synergizes especially well with the current pool of Basic unique heroes
  • Her attacks don't go through walls, her attack range is only 8 tiles, and most sword weapon skills are close range, putting her at a disadvantage in Arena
  • Her attacks can't attack different elevations which means she's not the best for some aspects of PvE, along with the inability to attack through walls
  • Her lack of an exclusive weapon limits her viability for the time being
Innuit Girl Coco

7.25
Colosseum
6.5
Arena
8
PvE

Rating: 72%

  • High burst damage thanks to her special ability and the last hit of her normal attack combo which reduces enemies' Def
  • Exclusive weapon skill activates immediately and can be used while moving. The storm duration is also short, making it harder to avoid
  • Exclusive weapon passive gives her homing projectiles, which boost her damage and show the direction of far away enemies
  • Good kit for Colosseum and PvE due to her ability to debuff enemies' Def and Atk
  • Very squishy, she has the second lowest base Def of all heroes
  • Slow attack animations and her movement speed is slowed when she attacks, making her vulnerable and unable to kite enemies
  • Most of her damage comes from the last hit in her combo, allowing mindful enemies to anticipate and avoid it, or burst her down before she can even get to it
  • Exclusive weapon skill has a very long cooldown
  • Exclusive weapon passive has a very slow projectile speed, cant pass through walls, and doesn't have a very long range
  • Chain debuff is misleading, the enemy cannot attack to begin with for half of its duration due to the applied airborne state, making it less useful
Goddess of War Plitvice

6.5
Colosseum
6.5
Arena
8.5
PvE

Rating: 71%

  • Exclusive weapon skill deals damage and heals the party, which is very effective in PvE
  • Her kit has great survivability through her exclusive weapon passive which heals her for each enemy hit, her chain ability that buffs her defense, and her special ability which has a 15% chance of completely nullifying incoming damage
  • Her normal attacks and exclusive weapon skill can go through walls, and her exclusive weapon skill can hit enemies on different elevations
  • Poor synergy due to her party buff only benefiting fire heroes
  • Her special ability relies on RNG, making her survivability inconsistent
  • Her kit is much less effective in arena due to her only having one enemy to hit for healing, and no party members to heal
Scientist Sohee

7
Colosseum
7.75
Arena
6.75
PvE

Rating: 71%

  • Normal attacks go through walls and auto aim at enemies
  • Can achieve a really low weapon skill cooldown with her party buff, exclusive weapon, and cards
  • Easy to land exclusive weapon skill that stuns enemies and has a very long range
  • Great special ability for PvE content against Dark enemies
  • Fairly durable for a ranged hero
  • Mediocre damage unless facing multiple Dark enemies where her special ability can activate
  • Unremarkable chain skill damage with a debuff that can only be fully utilized by mono Light teams
  • Somewhat low normal attack range, making it hard to kite in areas where there are no walls
Swordsman Akayuki

6
Colosseum
7.75
Arena
7.25
PvE

Rating: 70%

  • Very high base attack for a melee hero, and has great synergy from her universal party buff
  • Can dodge projectiles using the last hit of her Normal Attack combo
  • Essential to maximize damage for guild raid
  • Requires accurate timing to utilize dodging capabilities
  • Pauses briefly after finishing her combo, leaving her vulnerable to being punished for mistakes
  • Low survivability
Vampire Girl Karina

6.5
Colosseum
6.5
Arena
8
PvE

Rating: 70%

  • Passively heals party members through the damage she deals, and her last combo hit can penetrate walls with her exclusive weapon passive
  • Special ability boosts her survivability by healing her to 40% HP upon dying every 60 seconds
  • Trades performance as a healer for significantly higher damage output compared to her competition
  • Her party buff that grants heal on enemy kill is useful for PvE content with lots of enemies
  • Useful in a variety of team comps despite her Dark specific party buff thanks to her performance and ability to improve team survivability
  • Her mobility when attacking is less hindered than most ranged attackers, making her difficult to chase when facing melee enemies
  • Low survivability outside of her Special Ability caused by low HP and even lower Def
  • Low overall healing output compared to other healers, may struggle to keep team alive without efficient use of her Chain Ability
  • Not the most efficient choice on mixed element teams due to her Dark Atk party buff
  • Normal attacks have slow projectile speed causing them to frequently miss, denying potential healing
  • Her weapon skill only affects enemies within melee range of the team, making it not as useful against ranged enemies
Dragon Knight Shapira

6.75
Colosseum
7
Arena
7
PvE

Rating: 69%

  • One of few heroes with a Melee Atk party buff, which is almost necessary for team compositions that are Warrior and Tank heavy
  • Her A.I tends to chase enemy back lines which is useful to deal with ranged enemies that don't stack with their front line
  • Her normal attacks have a spin which can deal a lot of AoE damage to enemies that stack together
  • When chasing the enemy backline, she may miss opportunities to utilize her AoE potential, and have trouble sticking to ranged enemies that can move while attacking
  • Her kit focuses primarily on damage, which due to her close range, low toughness, and susceptibility to being kited, result in her often dying before she can do much
  • Her (unreleased) exclusive weapon is suspected to not improve any of the above flaws
Engineer Marianne

7.5
Colosseum
6.5
Arena
6.5
PvE

Rating: 68%

  • She can deal a lot of AoE damage using her normal attacks, which can pierce through enemies, her exclusive weapon skill, and her chain ability
  • Her party buff is useful to boost the damage of mono Earth raid and colosseum teams
  • She has decent survivability for a ranged hero, and her special ability is good in Arena to run until she can use an empowered weapon skill
  • Her exclusive weapon skill has a long cooldown, and her normal attacks make her immobile, both of which make her not ideal to pilot in Arena or use as a lead in general
  • Her damage is fairly low compared to other ranged heroes, and she has poor synergy outside of the pool of earth heroes, which is already over-saturated with ranged heroes and similar party buffs
Princess Aisha

7
Colosseum
5
Arena
7.5
PvE

Rating: 65%

  • Works in almost any team since her buffs are universal
  • Atk buff stacks additively, meaning she grants the party up to 80% in damage buffs
  • Tanky, very good defensive stats
  • Good A.I that travels backwards in order to reach more allies with her attack buffs and goes for the backline in Colosseum
  • Exclusive weapon passive temporarily doubles Crit chance for the whole party
  • Ineffective in 1v1 environments like Arena due to her support oriented kit and her low individual damage
  • Exclusive weapon passive is only effective if party members have enough Crit to benefit from it
  • Exclusive weapon passive requires Aisha to Crit in order to activate, which will not be often with just her base Crit
Swindler Magician Dolf

6.5
Colosseum
6.5
Arena
6.75
PvE

Rating: 65%

  • Has a universal Weapon Skill Regen Speed party buff that can be very useful to leads that have long weapon skill cooldowns
  • Has a highly offensive kit that can output a lot of AoE damage through his normal attacks that can ricochet, and his weapon skill that deals massive damage across a huge area
  • Has close to the lowest defensive stats in the game, making it a huge trade off for the damage he can do, especially when he already struggles to compete with unique heroes
  • His damage is at the mercy of RNG, as his exclusive weapon passive boosts his Normal attacks with a chance, which already bounce uncontrollably
  • His weapon skill is easy to avoid in Arena
C
Succubus Adventurer Yuze

7
Colosseum
7
Arena
5
PvE

Rating: 63%

  • Boosts the survivability of your team with her party buff and her normal attacks, which reduce enemies' Atk
  • Synergizes well with mono dark teams thanks to her chain skill which reduces enemies' dark type resistance
  • She has the ability to heal herself with her special ability, and she can trigger a chain fairly quickly if you were to use her as your lead
  • Her damage output is fairly low, and the survivability she brings with her party buff is very lack luster, resulting in there being many better options
  • She's fairly squishy despite her ability to heal herself, since her heal scales off her damage which is unremarkable
  • Her dark resistance debuff can only be utilized by other Dark heroes, limiting how well she can synergize with other teams
  • She struggles in Arena due to her easily avoidable weapon skill, and the abundancy of light heroes in the current meta
Desert Mercenary Marvin

7
Colosseum
8
Arena
4
PvE

Rating: 63%

  • Deceptively strong special ability
  • A solid counter to Marina who is prevalent in current meta
  • Exclusive weapon skill only needs two usages to start a chain
  • The more walls there are on a map the harder he is to play to his full potential
  • Exclusive weapon skill has a long cooldown, and is moderately hard to land in arena if opponents are mindful of it
  • Linear gameplay, not much outplay potential because of how straightforward he is to play.
Twin Healer Favi

7
Colosseum
4
Arena
7.5
PvE

Rating: 61%

  • Can significantly boost team damage against targets inflicted with Injured thanks to his party buff
  • Healing Ray has a long AoE healing range, and has a decent amount of charges at 9
  • Good survivability
  • Team needs to maintain uptime of Injured state in order to leverage his party buff
  • Healing Ray despite being AoE tends to target the team lead, meaning if other team members get healed it's usually a happy accident
  • Normal attacks don't penetrate walls
Knight Captain Eva

6.5
Colosseum
5.5
Arena
5.75
PvE

Rating: 59%

  • She has both Light Atk and Def party buffs, which are both useful on a mono light team
  • She deals decent damage which can be further buffed if she's hit by a dark attack thanks to her special ability
  • Her normal attacks have a delay before they fire, she's immobile while using them, and they don't go through walls, which puts her at a disadvantage in Arena
  • Her party buff only benefits other light heroes, limiting her synergy, and her special ability only activates against dark enemies which is very situational
Fire Dragon Girgas

5
Colosseum
6.5
Arena
5.5
PvE

Rating: 56%

  • Normal Attacks have a large hitbox and pass through walls
  • Effective against Twisted enemies
  • Universal party buff allows him to synergize well, but he fits best on mono element teams that can utilize his debuff
  • Low survivability
  • Hindered mobility while using Normal Attacks
  • Special Ability requires him to be piloted
Dragon Seeking Girl Neva

5.5
Colosseum
5.25
Arena
5.75
PvE

Rating: 55%

  • Great on mono light raid teams due to the high DPS boost she brings with her party buff and her chain's Def debuff
  • Her special ability allows her to do a decent amount of damage, especially in situations where she doesn't have to worry about being targeted
  • Lack of an exclusive weapon and her synergy being limited to mono light teams makes her a poor option for most teams
  • Her low survivability is a problem anywhere except for raid, where she can avoid being targeted since the boss goes for your lead
Male Knight

4.5
Colosseum
5.5
Arena
6
PvE

Rating: 53%

  • Can fulfill several roles and adapt to stage needs by equipping multiple types of weapons; off tank with One-Handed Sword + Shield, DPS with Gun or Bow, and bruiser with a Two-Handed Sword
  • Special ability makes him/her a formidable enemy against any light type heroes
  • Good for events as he/she usually grants bonus event points
  • Can adapt to fit melee teams or ranged teams since the Basic hero pool is ranged heavy
  • Ineffective in arena except against light heroes
  • Overshadowed by most three star heroes outside of niche circumstances
  • Basic Atk party buff limits effectiveness outside of mono basic teams
Dual-personality Maid Amy

5
Colosseum
4
Arena
6
PvE

Rating: 50%

  • High individual damage output regardless of what team she is placed on, thanks to her party buff and special ability
  • While not universal, her party buff offers good synergy because of the broad range of heroes that do melee damage (tanks and warriors)
  • The final hit in her normal attack combo cannot be used while moving, making it ineffective against mobile enemies and leaving her vulnerable when she uses it
  • Lower survivability than most other melee heroes
  • Party buff isn't universal, limiting her from being successful in teams with ranged heroes
Twin Fighter Lavi

5.5
Colosseum
5
Arena
4.5
PvE

Rating: 50%

  • Has high base defensive stats and provides teams with a lot of Def through her party buff
  • Can negate half of incoming damage with a certain chance
  • Her taunt is only single target and does not buff her Def like most other tanks
  • Her ability to negate damage with her special ability is based on RNG, making it inconsistent
  • Other tanks have much better kits to protect the team in some way, and can take much more damage
D
White Beast

4.5
Colosseum
4
Arena
2.8
PvE

Rating: 37%

  • Debuffs enemies' defense upon landing his chain skill
  • Gains a 30% damage boost when hitting enemies with less than 50% health
  • Deals good damage even when controlled by A.I
  • Range is shorter than most other melee units
  • Low versatility due to his Water specific party buff
  • Dies quickly because of his short range and inability to dodge while attacking
Innkeeper Loraine

5
Colosseum
3
Arena
3
PvE

Rating: 36%

  • Deals decent damage for a support
  • Normal attack ignores terrain and can attack regardless of elevation
  • Can fit on a large variety of teams due to her universal party buff, which can be useful in Colosseum to increase the survivability of tanks
  • Mediocre base stats and the lowest survivability of all healers, which pairs horribly with the short range of her AoE Heal skill
  • Party buff is not particularly useful outside of Colosseum and Orbital Lift
  • Has the lowest amount of healing spell charges of all healers
  • Her heal can easily be wasted as her A.I only pays attention to the team lead's HP

Rating: %

S
Eight-tailed Fox Nari

10
Colosseum
9.5
Arena
9.5
PvE

Rating: 10

  • Her projectiles can penetrate walls and are not height dependent, allowing her to perform well in most Arena maps
  • Special ability grants up to 64% Def, increasing her survivability so she can live to do more damage than most ranged heroes
  • Works well with a ranged team due to her party buff, and ability to debuff enemy ranged defense with the last hit of her Normal Attack combo
  • Can buff party Crit Hit chance using her chain ability
  • Like Tinia, she can attack without impeding her movement speed, allowing her to kite and dodge effectively
  • Her exclusive weapon skill and Normal Attacks can easily be dodged due to their low projectile speeds, and her exclusive weapon skill's inability to penetrate walls
  • Lackluster synergy since her party buff is not universal
Mecha Warrior Oghma

10
Colosseum
9.5
Arena
9.5
PvE

Rating: 10

  • His extreme sturdiness combined with his reflect mechanism allows him to work well against commonly used heroes such as Bari
  • He is very hard to deal with for AI that won't try to kite him, making him shine in Colosseum and PvE
  • His kit is universal, allowing him to fit well in multiple teams, becoming even tankier from other tanks' party buffs and toughening up squishy party members with his own
  • His exclusive weapon skill follows enemies making it very easy to land
  • While he does more damage than most other tanks, his damage output is still low and he is easy to kite like most other melee heroes
  • Struggles to face enemies that can deal sustained DPS, such as Eugene, Lapice and Vishuvac
Future Princess

10
Colosseum
10
Arena
9.5
PvE

Rating: 10

  • Very tanky when using a shield, rivaling Oghma and Marina
  • Her weapon skill makes her an amazing lead since it can trigger a chain after only one cast
  • Makes any team tankier with her universal HP party buff and Def buff from taunting
  • Offers flexibility in that she can do a mix of ranged/melee damage whether or not she's using a shield
  • Can help sustain the party with her exclusive weapon passive and chain ability
  • Special ability grants movement speed which can be used to chase or kite depending on her usage of a shield
  • Hybrid damage means she does not fully utilize ranged/melee specific party buffs
  • Without a shield, she will taunt enemies to the backline which can put your backline in danger
  • Her chain ability not being offensive can be unrewarding in Raid and Arena
Nine-tailed Fox Garam

10
Colosseum
9
Arena
9.75
PvE

Rating: 10

  • Currently has the highest damage potential of any hero in the game due to his high attack stat and kit
  • His normal attacks can go through walls, and explode on contact to deal splash damage behind the target
  • His exclusive weapon skill deals massive damage, can go through walls, and does not stop on contact, allowing him to hit all enemies in its path
  • His normal attacks passively heal the party, and he has the flexibility of being able to double his healing output in exchange for some damage output by equipping a basket
  • While his damage output makes up for it, his water specific party buff only benefits himself outside of mono water teams, requiring the rest of your party to be self sufficient
  • He is insanely squishy, making him heavily reliant on his team for survivability through means such as Oghma's special ability and a strong front line - otherwise, it's kill or be killed
Future Knight

10
Colosseum
9.5
Arena
9.5
PvE

Rating: 10

Flower Girl Bari

9.5
Colosseum
8.25
Arena
9.5
PvE

Rating: 9.5

  • Highest Atk stat in the game allowing her to do some insane damage
  • Plenty of units to synergize with due to her universal party buff, which will keep her strong even as the meta shifts from earth
  • Tanky for a ranged unit
  • Her exclusive weapon skill has a long range, recharges quickly, and is easy to hit due to its fast projectile speed
  • Slowed movement while charging attacks making it harder for her to kite and dodge abilities
  • A significant amount of her damage is dependent on RNG in the form of her exclusive weapon passive procs
Exorcist Miya

9.5
Colosseum
7.75
Arena
10
PvE

Rating: 9.5

  • Currently has the highest heal stat in the game, making her amazing healing kit potent and able to consistently keep your team alive
  • Her toughness and Atk stat are pretty high for a healer, helping her survive in situations where she may be targeted
  • Her universal party buff and the buff from her chain ability allow her to fit into any team, greatly boosting their survivability without sacrificing too much offensive power
  • Her A.I may choose to target enemies without aiming past her team, missing out on opportunities to heal them with her directional exclusive weapon passive
  • She can be countered easily in areas like Colosseum by ranged water heroes, which are fairly common
  • Her weapon skill can be easy to avoid due to its short but wide range, putting her at a disadvantage in Arena where this can be abused
Dancing Archer Tinia

9
Colosseum
8.25
Arena
9.25
PvE

Rating: 9

  • Works well with ranged heavy teams due to her party buff
  • Outputs high damage thanks to her skill Desert Arrow, which can stack a debuff to apply up to 20% Def reduction on an enemy and increase her own attack speed
  • Can attack and kite without hindering her movement speed unlike most other ranged heroes
  • Her default attack covers a wide range by firing three arrows at a time, regardless of what bow she is using
  • Trade off for her high damage is low survivability
  • Her normal attacks get blocked by obstructions if even one of her three arrows touches one
  • Her Desert Arrow skill can easily miss mobile enemies unless they're close enough that she's in danger
  • Limited synergy due to her ranged specific party buff
Dark Magician Beth

9
Colosseum
10
Arena
10
PvE

Rating: 9

  • Does an insane amount of damage thanks to her special ability, party buff, chain ability and exclusive weapon passive
  • Great survivability that can scale with her damage and the number of enemies she's facing, through her exclusive weapon passive and special ability
  • Her kit provides her with ample mobility to chase down opponents in Arena, as well as the means to win most trades even against light heroes
  • Her chain deals ranged damage which can help her get around melee shields, which can be handy on melee teams where she is essential
  • Her weapon skill can be easy to dodge, and briefly halts her movement which can be punished in Arena, and she can also be kited easily by ranged heroes in maps with a lot of walls
  • While it makes her own damage formidable, the dark resistance debuff from her exclusive weapon passive can only be fully utilized by a dark team
  • While she's fairly good in Colosseum, she stacks with your front line leaving your team vulnerable to AoE, and has a tough time in the current meta with the high usage of Future Princess
Santa’s Little Helper Rue

9
Colosseum
8.25
Arena
8.5
PvE

Rating: 9

  • Very sturdy as far as warriors go, which is amplified by her ability to debuff her target's Atk as well as reduce her damage taken
  • Her A.I specifically targets enemy backlines, and when taunted, she'll continue targeting them once the taunt is over
  • She's great at dogfighting in Arena thanks to her high stats
  • While she can really thrive on Earth teams and amplify their damage with her party buff, she doesn't synergize well with other elements
  • Her short range and long weapon skill cooldown can be abused in many Arena matchups
  • She's fairly lack luster in terms of versatility, even if you're set on making an Earth team
Archangel Gabriel

9
Colosseum
8.5
Arena
9.25
PvE

Rating: 9

  • Has a lot of means to support your team's DPS while filling the role of a healer, such as her chain ability which damages and heals, her party buff, and her special ability
  • She can debuff enemies' light type resistance which makes her an essential support for mono light teams, but she can also work well on any team as the most potent parts of her kit are universal
  • Her weapon skill is a powerful heal that would require her to be your lead in order to utilize in PvE, but in Arena it helps to win trades by healing herself
  • Her light resistance debuff only benefits other light heroes on your team
  • Her weapon skill can be hard to land reliably, which could be a matter of life and death in Arena
A
Noble Succubus Bianca

8.75
Colosseum
8.5
Arena
8.75
PvE

Rating: 8.75

  • Her kit has great AoE through her chain ability and exclusive weapon skill, which can catch backline enemies in their radiuses
  • Her exclusive weapon skill has a very low cooldown, and can effectively stun enemies that are not looking to dodge it
  • Normal attacks go through walls and enemies to hit multiple targets
  • Good survivability through her exclusive weapon passive's heal, her special ability's Atk debuff upon being hit, and her chain ability's Def buff
  • Great synergy thanks to her universal Crit Hit chance party buff
  • Exclusive weapon skill can be difficult to land as it targets cardinal directions
  • Normal attack range is less than those of other ranged heroes
  • Weak to enemies that attack infrequently, bypassing her special ability's Atk debuff
  • Her damage can be fairly inconsistent when factoring in Crit Hit chance and her poor A.I
Aspiring Warrior Craig

8.5
Colosseum
7
Arena
9
PvE

Rating: 8.5

  • Can greatly increase the survivability of your team by increasing their Def using his party buff and chain ability, and absorbing damage for them through his special ability
  • His exclusive weapon passive allows him to heal and deal reflect damage that scales with his DPS and Def upon being hit by melee attacks
  • His exclusive weapon skill can deal damage based on how high his Def is which is useful in Arena, and is great for closing the gap between you and your opponent
  • Needs to chain in order to buff his Def, unlike most unique tanks that get buffed when they taunt
  • In order to absorb damage done to your team, he needs to be within 5 tiles of them and above 50% health, which is unlikely if he's off chasing a ranged enemy and is already taking damage himself
  • He lacks offensively compared to unique tanks, due to his low Atk, inability to reflect ranged damage, and chain not doing damage
Idol Captain Eva

8.5
Colosseum
7.75
Arena
8.75
PvE

Rating: 8.5

  • Her exclusive weapon passive, party buff, and chain skill can massively buff team Atk by up to 100% for Basic teams and 60% for other elements
  • Her Special Ability heals 5% HP for the lowest HP party member and boosts their Def by 30% for 5 sec, which can be especially potent on tanks
  • Her attacks can pass through walls and her exclusive weapon skill can target enemy back lines thanks to its range
  • Great universal chain compatibility given that she's a support
  • Pretty squishy and is immobile when using Sound Wave, making her an easy target
  • Her chain ability is proximity based, only party members near her target will get the Atk buff
  • Her A.I does not always finish her normal attack combo to use Sound Wave
  • Limited synergy, she is only effective on Basic teams and teams with at least one tank
Drunken Swordmaster Lynn

8.5
Colosseum
9.5
Arena
9.25
PvE

Rating: 8.5

  • She's able to burst down enemies thanks to the Atk buff from her Flame Martial Arts ability and her party buff
  • Her exclusive weapon skill can chain fairly easily, giving her an edge in arena since she can stun after less than two casts if most of the hits land
  • She can work well on any melee team, and especially well in mono fire raid teams since the fire hero pool is mostly warriors that deal melee damage
  • She's got great survivability thanks to her very high base Def and the 30% damage reduction whenever she's not attacking that she gains from her special ability
  • Her exclusive weapon skill has a very short range, and she moves slower while it's casting
  • Her short attack range can leave her open to being kited in Arena, and her energy bar can make it difficult to finish enemies off, as she will be unable to attack for 4 seconds if it's depleted
  • She's fairly lack luster in PvE and Colosseum, aside from the party buff she can provide to other melee heroes
Grand Admiral Marina

8.25
Colosseum
9.75
Arena
8.75
PvE

Rating: 8.25

  • Highest base Def and HP of all heroes to make up for her lack of a shield
  • Great AoE
  • Does more damage than other tanks
  • Synergizes well with just about any team
  • Her A.I in Colosseum targets backlines allowing her to disrupt and even kill main sources of damage
  • Because her A.I targets and taunts the enemy backline, she allows the enemy frontline to attack your backline
Golem Rider Alef

8.25
Colosseum
8.25
Arena
7.5
PvE

Rating: 8.25

  • Tanky enough to hold his own against many melee enemies in Arena and Colosseum thanks to his special ability, and his party buff makes your whole team tanky against ranged enemies
  • His normal attacks are long range Melee attacks that are able to pass through walls, and are unavoidable as long as you are within his range
  • His exclusive weapon skill has one of the shortest cooldowns in the current Arena meta, and has a huge AoE radius
  • Fairly low and inconsistent damage output due to the RNG involved with his exclusive weapon passive coupled with his slow attack speed
  • His party buff's usefulness depends on the abundance of ranged enemies in the current Arena and Colosseum meta
  • While it has a large AoE radius, his exclusive weapon skill can be easily dodged in the Arena if used incorrectly, particularly when his opponent is close to him
Executive Red Hood Arabelle

8
Colosseum
8
Arena
8.25
PvE

Rating: 8

  • Deals immense amounts of damage through auto attacks and high burst damage from her exclusive weapon passive
  • Very mobile due to her special ability, which allows her to kite and escape danger easily
  • Extremely effective in a mono Dark team due to her party buff
  • An effective lead in Colosseum that can burst backline heroes with her exclusive weapon skill
  • Poor synergy outside of mono Dark teams, unless you center party buffs around her
  • Will have a hard time on maps with a lot of walls, as her Normal attacks don't go through them
Dimension Traveler Catherine

8
Colosseum
7.5
Arena
7.25
PvE

Rating: 8

  • Universal party buff increases defense against ranged attacks immensely, which is very useful in the current meta
  • Charged arrows can penetrate walls and ricochet to nearby targets as well as back line enemies
  • Her long range ensures her safety from melee enemies and she can take quite a bit of ranged damage thanks to her party buff
  • Gains 3 seconds of invincibility and increased damage upon dying from her special ability, which can be used to bait enemies into wasting their skills
  • Chain skill is underwhelming unless used on a team that can leverage the water resistance debuff
  • Weapon skill is slow, clunky, and on a long cooldown
  • Party buff is useless when not facing ranged enemies
Dragon Talon Clan Ranpang

8
Colosseum
7
Arena
8.25
PvE

Rating: 8

  • Normal attack deals AoE damage, and can be used while chasing opponents
  • Deals decent damage considering how tanky she is, especially when boosted by her exclusive weapon passive
  • Low exclusive weapon skill cooldown with decent range
  • Her special ability makes her very hard to kill once she's brought below 50% HP
  • Certain normal attack hits and her exclusive weapon skill have a short delay making them easy to evade
  • Exclusive weapon passive is RNG based since it only has a 30% chance to activate
  • Needs three hits from her exclusive weapon skill to start a chain
Ice Witch Lupina

8
Colosseum
7.25
Arena
8.5
PvE

Rating: 8

  • Party buff is universal, allowing her to synergize well with a variety of teams
  • High DPS potential
  • Exclusive weapon skill has a large cone based AoE that can clear rooms in PvE easily
  • Fills the niche of a ranged melee damage dealer
  • Her Crit party buff is not as high of a damage multiplier as other offensive party buffs
  • Too squishy to do well in arena, ranged heroes can easily dodge her slow projectiles, and the melee pool is full of bad match-ups for her
  • Exclusive weapon skill can be easy to miss without good aim
  • Poor A.I hinders her performance in Colosseum, especially if she is the team lead
Leaf Fairy Aoba

8
Colosseum
6
Arena
8.75
PvE

Rating: 8

  • Highest overall healing output, as well as the most healing charges of all healers, making her one of the best ones currently available
  • Works well on earth teams thanks to her party buff, but can still work with other teams thanks to the potency of her Chain Ability
  • Chain ability is very efficient and can consistently keep the entire team healthy if timed correctly
  • Not the most efficient choice outside of mono Earth teams due to her party buff
  • Flower Bud Arrow can occasionally miss when fights get especially chaotic
  • Has the lowest damage output of all healers due to being primarily support focused
B
Red Hood Elvira

7.75
Colosseum
7
Arena
8
PvE

Rating: 7.75

  • Projectiles deal high damage and ignore terrain
  • Special ability increases her damage based on target's level relative to her own, from 10% to 100%
  • Exclusive weapon skill inflicts airborne in one cast, allowing her to nuke with her Chain Ability
  • Ranged party buff works well in teams with multiple ranged DPS
  • Her exclusive weapon passive can be destructive in Colosseum where A.I isn't likely to avoid it
  • Has difficulty hitting mobile enemies due to slow projectile speed
  • Low survivability as a trade off for her high damage
  • Exclusive weapon skill is easy to evade by moving towards her to dodge the bouncing bombs
Battleball Girl Rie

7.75
Colosseum
7.25
Arena
7
PvE

Rating: 7.75

  • She can deal quite a bit of damage for a hero that doesn't have their exclusive weapon, thanks to her high Crit and special ability
  • Her special ability is great for manual play in that the movement speed makes it easy to kite, which is great in Arena
  • Her Crit Hit chance party buff allows her to work well on any team, and she synergizes especially well with the current pool of Basic unique heroes
  • Her attacks don't go through walls, her attack range is only 8 tiles, and most sword weapon skills are close range, putting her at a disadvantage in Arena
  • Her attacks can't attack different elevations which means she's not the best for some aspects of PvE, along with the inability to attack through walls
  • Her lack of an exclusive weapon limits her viability for the time being
Dragon Avatar Vishuvac

7.75
Colosseum
8.5
Arena
7.75
PvE

Rating: 7.75

  • High AoE damage
  • Her kit makes her very mobile allowing her to easily stick to ranged enemies and burst them down
  • Deals bonus damage to enemies that aren't Fire type
  • Can buff teams' Def and Fire damage with her chain ability
  • Exclusive weapon passive activation is RNG based
  • Relatively slow attack animation if she doesn't teleport or dash
  • Her buffs don't benefit non Fire Teams
  • Exclusive weapon skill can be interrupted before landing all three hits
Sniper Hekate

7.75
Colosseum
7.5
Arena
7.5
PvE

Rating: 7.75

  • One of the highest attack stats of all heroes, contributing to her high damage
  • Great synergy thanks to her universal party buff, which buffs team Crit Hit chance
  • Bullets can penetrate enemies to hit multiple targets if lined up properly
  • Very high range on her chain skill and normal attacks, which can shoot over obstacles and extend from 7 tiles to 17 tiles when charged
  • Extremely squishy, she has the lowest HP and third lowest Def of all heroes
  • Very slow attack speed, normal attacks have a roughly 1.5 second cooldown, and also have a tendency to miss moving targets
  • Normal attack animation takes about .5 seconds and can't be used while moving, leaving her vulnerable to attacks
  • Lack of AoE and exclusive weapon hold her back in PvE and Colosseum, while she is difficult to play well in Arena
Pirate Rachel

7.75
Colosseum
7
Arena
8
PvE

Rating: 7.75

  • High DPS, thanks to her high Atk and high Crit Chance
  • Her damage can be further boosted by 20% through her Special Ability
  • Chain skill does considerable damage in a large area
  • Very squishy, even more so than most ranged DPS
  • When hit, her Special Ability gets cancelled until she can avoid being damaged again for 4 seconds
  • Falls slightly behind other ranged units with the same party buff
Knight Lady Lapice

7.75
Colosseum
8.25
Arena
7.5
PvE

Rating: 7.75

  • Her kit and range allow her to chase ranged enemies and escape danger
  • Her ability to equip a shield makes her somewhat tanky
  • Her chain ability deals massive AoE damage, which is further boosted by 50% since it's always hitting downed targets
  • Opponents can avoid triggering her passive movement buff by selectively hitting her with weapon skills
  • Unable to realistically leverage the damage potential of her basic attack since enemies will not sit still
  • Her exclusive weapon skill is difficult to land making her stun unreliable
  • Poor synergy outside of mono light teams
Mad Scientist Gremory

7.5
Colosseum
7
Arena
8.25
PvE

Rating: 7.5

  • Greatly increases the damage output of your team with her party buff and her normal attacks, which decrease enemies' Def and stacks with Nari/Tinia's debuffs
  • Can help your team's survivability using her chain skill, which reduces the Atk of enemies
  • Isn't reliant on her exclusive weapon to be useful as a debuffer, and has great synergy thanks to her universal Chain trigger
  • She has really low survivability, which can be dangerous when using her for high level raid bosses without a healer or tank to protect her
  • Her low survivability makes her not ideal to use one on one in Arena, and while she is decent in Colosseum, she is fairly lack luster compared to many of the unique heroes available
Engineer Marianne

7.5
Colosseum
6.5
Arena
6.5
PvE

Rating: 7.5

  • She can deal a lot of AoE damage using her normal attacks, which can pierce through enemies, her exclusive weapon skill, and her chain ability
  • Her party buff is useful to boost the damage of mono Earth raid and colosseum teams
  • She has decent survivability for a ranged hero, and her special ability is good in Arena to run until she can use an empowered weapon skill
  • Her exclusive weapon skill has a long cooldown, and her normal attacks make her immobile, both of which make her not ideal to pilot in Arena or use as a lead in general
  • Her damage is fairly low compared to other ranged heroes, and she has poor synergy outside of the pool of earth heroes, which is already over-saturated with ranged heroes and similar party buffs
Movie Star Eugene

7.25
Colosseum
9.5
Arena
8.5
PvE

Rating: 7.25

  • Can hold her own against most ranged enemies in arena thanks to her mobility and ranged Def buff upon landing an attack
  • Fairly tanky for a warrior without compromising on damage
  • Can kite other melee enemies using her mobility, paired with ranged attacks from her exclusive weapon passive
  • Exclusive weapon skill is especially good in arena
  • Poor synergy outside of melee teams due to her party buff
  • Struggles to damage tanky enemies
  • Very skill dependent with a high skill cap
Scrivener Lahn

7.25
Colosseum
8.5
Arena
8.25
PvE

Rating: 7.25

  • Normal attacks become an AoE attack every 5 hits and have a longer range than those of other melee heroes
  • Chain skill heals all members in the party
  • Her Special Ability works regardless of whether the rest of the team dies before or after her
  • Normal attacks and Thunder Fist cannot pass through walls
  • Her exclusive weapon skill can be hard to land on moving targets, and has a longer than average cooldown
Innuit Girl Coco

7.25
Colosseum
6.5
Arena
8
PvE

Rating: 7.25

  • High burst damage thanks to her special ability and the last hit of her normal attack combo which reduces enemies' Def
  • Exclusive weapon skill activates immediately and can be used while moving. The storm duration is also short, making it harder to avoid
  • Exclusive weapon passive gives her homing projectiles, which boost her damage and show the direction of far away enemies
  • Good kit for Colosseum and PvE due to her ability to debuff enemies' Def and Atk
  • Very squishy, she has the second lowest base Def of all heroes
  • Slow attack animations and her movement speed is slowed when she attacks, making her vulnerable and unable to kite enemies
  • Most of her damage comes from the last hit in her combo, allowing mindful enemies to anticipate and avoid it, or burst her down before she can even get to it
  • Exclusive weapon skill has a very long cooldown
  • Exclusive weapon passive has a very slow projectile speed, cant pass through walls, and doesn't have a very long range
  • Chain debuff is misleading, the enemy cannot attack to begin with for half of its duration due to the applied airborne state, making it less useful
Kung Fu Master Mei

7.25
Colosseum
8
Arena
7
PvE

Rating: 7.25

  • Great at fighting melee heroes in arena thanks to his/her unique melee Def party buff, and the self healing from his/her exclusive weapon passive
  • Can support for light teams with his/her chain skill, which reduces enemies' light type resistance
  • Can individually achieve a whopping 35% crit rate when hit by enemies while using his/her exclusive weapon
  • Very immobile when she/he attacks, leaving him/her vulnerable to being kited by ranged heroes in arena
  • Very reliant on the healing from his/her exclusive weapon passive to survive, and the healing itself is RNG based
  • Is a less than ideal fit for most teams, as he/she has mediocre damage and doesn't buff the team's offensive power outside of his/her light resistance debuff, and his/her melee Def is somewhat useful at best
Princess Aisha

7
Colosseum
5
Arena
7.5
PvE

Rating: 7

  • Works in almost any team since her buffs are universal
  • Atk buff stacks additively, meaning she grants the party up to 80% in damage buffs
  • Tanky, very good defensive stats
  • Good A.I that travels backwards in order to reach more allies with her attack buffs and goes for the backline in Colosseum
  • Exclusive weapon passive temporarily doubles Crit chance for the whole party
  • Ineffective in 1v1 environments like Arena due to her support oriented kit and her low individual damage
  • Exclusive weapon passive is only effective if party members have enough Crit to benefit from it
  • Exclusive weapon passive requires Aisha to Crit in order to activate, which will not be often with just her base Crit
Scientist Sohee

7
Colosseum
7.75
Arena
6.75
PvE

Rating: 7

  • Normal attacks go through walls and auto aim at enemies
  • Can achieve a really low weapon skill cooldown with her party buff, exclusive weapon, and cards
  • Easy to land exclusive weapon skill that stuns enemies and has a very long range
  • Great special ability for PvE content against Dark enemies
  • Fairly durable for a ranged hero
  • Mediocre damage unless facing multiple Dark enemies where her special ability can activate
  • Unremarkable chain skill damage with a debuff that can only be fully utilized by mono Light teams
  • Somewhat low normal attack range, making it hard to kite in areas where there are no walls
Succubus Adventurer Yuze

7
Colosseum
7
Arena
5
PvE

Rating: 7

  • Boosts the survivability of your team with her party buff and her normal attacks, which reduce enemies' Atk
  • Synergizes well with mono dark teams thanks to her chain skill which reduces enemies' dark type resistance
  • She has the ability to heal herself with her special ability, and she can trigger a chain fairly quickly if you were to use her as your lead
  • Her damage output is fairly low, and the survivability she brings with her party buff is very lack luster, resulting in there being many better options
  • She's fairly squishy despite her ability to heal herself, since her heal scales off her damage which is unremarkable
  • Her dark resistance debuff can only be utilized by other Dark heroes, limiting how well she can synergize with other teams
  • She struggles in Arena due to her easily avoidable weapon skill, and the abundancy of light heroes in the current meta
Twin Healer Favi

7
Colosseum
4
Arena
7.5
PvE

Rating: 7

  • Can significantly boost team damage against targets inflicted with Injured thanks to his party buff
  • Healing Ray has a long AoE healing range, and has a decent amount of charges at 9
  • Good survivability
  • Team needs to maintain uptime of Injured state in order to leverage his party buff
  • Healing Ray despite being AoE tends to target the team lead, meaning if other team members get healed it's usually a happy accident
  • Normal attacks don't penetrate walls
Desert Mercenary Marvin

7
Colosseum
8
Arena
4
PvE

Rating: 7

  • Deceptively strong special ability
  • A solid counter to Marina who is prevalent in current meta
  • Exclusive weapon skill only needs two usages to start a chain
  • The more walls there are on a map the harder he is to play to his full potential
  • Exclusive weapon skill has a long cooldown, and is moderately hard to land in arena if opponents are mindful of it
  • Linear gameplay, not much outplay potential because of how straightforward he is to play.
C
Dragon Knight Shapira

6.75
Colosseum
7
Arena
7
PvE

Rating: 6.75

  • One of few heroes with a Melee Atk party buff, which is almost necessary for team compositions that are Warrior and Tank heavy
  • Her A.I tends to chase enemy back lines which is useful to deal with ranged enemies that don't stack with their front line
  • Her normal attacks have a spin which can deal a lot of AoE damage to enemies that stack together
  • When chasing the enemy backline, she may miss opportunities to utilize her AoE potential, and have trouble sticking to ranged enemies that can move while attacking
  • Her kit focuses primarily on damage, which due to her close range, low toughness, and susceptibility to being kited, result in her often dying before she can do much
  • Her (unreleased) exclusive weapon is suspected to not improve any of the above flaws
Goddess of War Plitvice

6.5
Colosseum
6.5
Arena
8.5
PvE

Rating: 6.5

  • Exclusive weapon skill deals damage and heals the party, which is very effective in PvE
  • Her kit has great survivability through her exclusive weapon passive which heals her for each enemy hit, her chain ability that buffs her defense, and her special ability which has a 15% chance of completely nullifying incoming damage
  • Her normal attacks and exclusive weapon skill can go through walls, and her exclusive weapon skill can hit enemies on different elevations
  • Poor synergy due to her party buff only benefiting fire heroes
  • Her special ability relies on RNG, making her survivability inconsistent
  • Her kit is much less effective in arena due to her only having one enemy to hit for healing, and no party members to heal
Knight Captain Eva

6.5
Colosseum
5.5
Arena
5.75
PvE

Rating: 6.5

  • She has both Light Atk and Def party buffs, which are both useful on a mono light team
  • She deals decent damage which can be further buffed if she's hit by a dark attack thanks to her special ability
  • Her normal attacks have a delay before they fire, she's immobile while using them, and they don't go through walls, which puts her at a disadvantage in Arena
  • Her party buff only benefits other light heroes, limiting her synergy, and her special ability only activates against dark enemies which is very situational
Swindler Magician Dolf

6.5
Colosseum
6.5
Arena
6.75
PvE

Rating: 6.5

  • Has a universal Weapon Skill Regen Speed party buff that can be very useful to leads that have long weapon skill cooldowns
  • Has a highly offensive kit that can output a lot of AoE damage through his normal attacks that can ricochet, and his weapon skill that deals massive damage across a huge area
  • Has close to the lowest defensive stats in the game, making it a huge trade off for the damage he can do, especially when he already struggles to compete with unique heroes
  • His damage is at the mercy of RNG, as his exclusive weapon passive boosts his Normal attacks with a chance, which already bounce uncontrollably
  • His weapon skill is easy to avoid in Arena
Vampire Girl Karina

6.5
Colosseum
6.5
Arena
8
PvE

Rating: 6.5

  • Passively heals party members through the damage she deals, and her last combo hit can penetrate walls with her exclusive weapon passive
  • Special ability boosts her survivability by healing her to 40% HP upon dying every 60 seconds
  • Trades performance as a healer for significantly higher damage output compared to her competition
  • Her party buff that grants heal on enemy kill is useful for PvE content with lots of enemies
  • Useful in a variety of team comps despite her Dark specific party buff thanks to her performance and ability to improve team survivability
  • Her mobility when attacking is less hindered than most ranged attackers, making her difficult to chase when facing melee enemies
  • Low survivability outside of her Special Ability caused by low HP and even lower Def
  • Low overall healing output compared to other healers, may struggle to keep team alive without efficient use of her Chain Ability
  • Not the most efficient choice on mixed element teams due to her Dark Atk party buff
  • Normal attacks have slow projectile speed causing them to frequently miss, denying potential healing
  • Her weapon skill only affects enemies within melee range of the team, making it not as useful against ranged enemies
Swordsman Akayuki

6
Colosseum
7.75
Arena
7.25
PvE

Rating: 6

  • Very high base attack for a melee hero, and has great synergy from her universal party buff
  • Can dodge projectiles using the last hit of her Normal Attack combo
  • Essential to maximize damage for guild raid
  • Requires accurate timing to utilize dodging capabilities
  • Pauses briefly after finishing her combo, leaving her vulnerable to being punished for mistakes
  • Low survivability
Twin Fighter Lavi

5.5
Colosseum
5
Arena
4.5
PvE

Rating: 5.5

  • Has high base defensive stats and provides teams with a lot of Def through her party buff
  • Can negate half of incoming damage with a certain chance
  • Her taunt is only single target and does not buff her Def like most other tanks
  • Her ability to negate damage with her special ability is based on RNG, making it inconsistent
  • Other tanks have much better kits to protect the team in some way, and can take much more damage
Dragon Seeking Girl Neva

5.5
Colosseum
5.25
Arena
5.75
PvE

Rating: 5.5

  • Great on mono light raid teams due to the high DPS boost she brings with her party buff and her chain's Def debuff
  • Her special ability allows her to do a decent amount of damage, especially in situations where she doesn't have to worry about being targeted
  • Lack of an exclusive weapon and her synergy being limited to mono light teams makes her a poor option for most teams
  • Her low survivability is a problem anywhere except for raid, where she can avoid being targeted since the boss goes for your lead
Dual-personality Maid Amy

5
Colosseum
4
Arena
6
PvE

Rating: 5

  • High individual damage output regardless of what team she is placed on, thanks to her party buff and special ability
  • While not universal, her party buff offers good synergy because of the broad range of heroes that do melee damage (tanks and warriors)
  • The final hit in her normal attack combo cannot be used while moving, making it ineffective against mobile enemies and leaving her vulnerable when she uses it
  • Lower survivability than most other melee heroes
  • Party buff isn't universal, limiting her from being successful in teams with ranged heroes
Fire Dragon Girgas

5
Colosseum
6.5
Arena
5.5
PvE

Rating: 5

  • Normal Attacks have a large hitbox and pass through walls
  • Effective against Twisted enemies
  • Universal party buff allows him to synergize well, but he fits best on mono element teams that can utilize his debuff
  • Low survivability
  • Hindered mobility while using Normal Attacks
  • Special Ability requires him to be piloted
Innkeeper Loraine

5
Colosseum
3
Arena
3
PvE

Rating: 5

  • Deals decent damage for a support
  • Normal attack ignores terrain and can attack regardless of elevation
  • Can fit on a large variety of teams due to her universal party buff, which can be useful in Colosseum to increase the survivability of tanks
  • Mediocre base stats and the lowest survivability of all healers, which pairs horribly with the short range of her AoE Heal skill
  • Party buff is not particularly useful outside of Colosseum and Orbital Lift
  • Has the lowest amount of healing spell charges of all healers
  • Her heal can easily be wasted as her A.I only pays attention to the team lead's HP
D
White Beast

4.5
Colosseum
4
Arena
2.8
PvE

Rating: 4.5

  • Debuffs enemies' defense upon landing his chain skill
  • Gains a 30% damage boost when hitting enemies with less than 50% health
  • Deals good damage even when controlled by A.I
  • Range is shorter than most other melee units
  • Low versatility due to his Water specific party buff
  • Dies quickly because of his short range and inability to dodge while attacking
Male Knight

4.5
Colosseum
5.5
Arena
6
PvE

Rating: 4.5

  • Can fulfill several roles and adapt to stage needs by equipping multiple types of weapons; off tank with One-Handed Sword + Shield, DPS with Gun or Bow, and bruiser with a Two-Handed Sword
  • Special ability makes him/her a formidable enemy against any light type heroes
  • Good for events as he/she usually grants bonus event points
  • Can adapt to fit melee teams or ranged teams since the Basic hero pool is ranged heavy
  • Ineffective in arena except against light heroes
  • Overshadowed by most three star heroes outside of niche circumstances
  • Basic Atk party buff limits effectiveness outside of mono basic teams

Rating: 0

S
Future Princess

10
Colosseum
10
Arena
9.5
PvE

Rating: 10

  • Very tanky when using a shield, rivaling Oghma and Marina
  • Her weapon skill makes her an amazing lead since it can trigger a chain after only one cast
  • Makes any team tankier with her universal HP party buff and Def buff from taunting
  • Offers flexibility in that she can do a mix of ranged/melee damage whether or not she's using a shield
  • Can help sustain the party with her exclusive weapon passive and chain ability
  • Special ability grants movement speed which can be used to chase or kite depending on her usage of a shield
  • Hybrid damage means she does not fully utilize ranged/melee specific party buffs
  • Without a shield, she will taunt enemies to the backline which can put your backline in danger
  • Her chain ability not being offensive can be unrewarding in Raid and Arena
Dark Magician Beth

9
Colosseum
10
Arena
10
PvE

Rating: 10

  • Does an insane amount of damage thanks to her special ability, party buff, chain ability and exclusive weapon passive
  • Great survivability that can scale with her damage and the number of enemies she's facing, through her exclusive weapon passive and special ability
  • Her kit provides her with ample mobility to chase down opponents in Arena, as well as the means to win most trades even against light heroes
  • Her chain deals ranged damage which can help her get around melee shields, which can be handy on melee teams where she is essential
  • Her weapon skill can be easy to dodge, and briefly halts her movement which can be punished in Arena, and she can also be kited easily by ranged heroes in maps with a lot of walls
  • While it makes her own damage formidable, the dark resistance debuff from her exclusive weapon passive can only be fully utilized by a dark team
  • While she's fairly good in Colosseum, she stacks with your front line leaving your team vulnerable to AoE, and has a tough time in the current meta with the high usage of Future Princess
Grand Admiral Marina

8.25
Colosseum
9.75
Arena
8.75
PvE

Rating: 9.75

  • Highest base Def and HP of all heroes to make up for her lack of a shield
  • Great AoE
  • Does more damage than other tanks
  • Synergizes well with just about any team
  • Her A.I in Colosseum targets backlines allowing her to disrupt and even kill main sources of damage
  • Because her A.I targets and taunts the enemy backline, she allows the enemy frontline to attack your backline
Movie Star Eugene

7.25
Colosseum
9.5
Arena
8.5
PvE

Rating: 9.5

  • Can hold her own against most ranged enemies in arena thanks to her mobility and ranged Def buff upon landing an attack
  • Fairly tanky for a warrior without compromising on damage
  • Can kite other melee enemies using her mobility, paired with ranged attacks from her exclusive weapon passive
  • Exclusive weapon skill is especially good in arena
  • Poor synergy outside of melee teams due to her party buff
  • Struggles to damage tanky enemies
  • Very skill dependent with a high skill cap
Eight-tailed Fox Nari

10
Colosseum
9.5
Arena
9.5
PvE

Rating: 9.5

  • Her projectiles can penetrate walls and are not height dependent, allowing her to perform well in most Arena maps
  • Special ability grants up to 64% Def, increasing her survivability so she can live to do more damage than most ranged heroes
  • Works well with a ranged team due to her party buff, and ability to debuff enemy ranged defense with the last hit of her Normal Attack combo
  • Can buff party Crit Hit chance using her chain ability
  • Like Tinia, she can attack without impeding her movement speed, allowing her to kite and dodge effectively
  • Her exclusive weapon skill and Normal Attacks can easily be dodged due to their low projectile speeds, and her exclusive weapon skill's inability to penetrate walls
  • Lackluster synergy since her party buff is not universal
Mecha Warrior Oghma

10
Colosseum
9.5
Arena
9.5
PvE

Rating: 9.5

  • His extreme sturdiness combined with his reflect mechanism allows him to work well against commonly used heroes such as Bari
  • He is very hard to deal with for AI that won't try to kite him, making him shine in Colosseum and PvE
  • His kit is universal, allowing him to fit well in multiple teams, becoming even tankier from other tanks' party buffs and toughening up squishy party members with his own
  • His exclusive weapon skill follows enemies making it very easy to land
  • While he does more damage than most other tanks, his damage output is still low and he is easy to kite like most other melee heroes
  • Struggles to face enemies that can deal sustained DPS, such as Eugene, Lapice and Vishuvac
Drunken Swordmaster Lynn

8.5
Colosseum
9.5
Arena
9.25
PvE

Rating: 9.5

  • She's able to burst down enemies thanks to the Atk buff from her Flame Martial Arts ability and her party buff
  • Her exclusive weapon skill can chain fairly easily, giving her an edge in arena since she can stun after less than two casts if most of the hits land
  • She can work well on any melee team, and especially well in mono fire raid teams since the fire hero pool is mostly warriors that deal melee damage
  • She's got great survivability thanks to her very high base Def and the 30% damage reduction whenever she's not attacking that she gains from her special ability
  • Her exclusive weapon skill has a very short range, and she moves slower while it's casting
  • Her short attack range can leave her open to being kited in Arena, and her energy bar can make it difficult to finish enemies off, as she will be unable to attack for 4 seconds if it's depleted
  • She's fairly lack luster in PvE and Colosseum, aside from the party buff she can provide to other melee heroes
Future Knight

10
Colosseum
9.5
Arena
9.5
PvE

Rating: 9.5

Nine-tailed Fox Garam

10
Colosseum
9
Arena
9.75
PvE

Rating: 9

  • Currently has the highest damage potential of any hero in the game due to his high attack stat and kit
  • His normal attacks can go through walls, and explode on contact to deal splash damage behind the target
  • His exclusive weapon skill deals massive damage, can go through walls, and does not stop on contact, allowing him to hit all enemies in its path
  • His normal attacks passively heal the party, and he has the flexibility of being able to double his healing output in exchange for some damage output by equipping a basket
  • While his damage output makes up for it, his water specific party buff only benefits himself outside of mono water teams, requiring the rest of your party to be self sufficient
  • He is insanely squishy, making him heavily reliant on his team for survivability through means such as Oghma's special ability and a strong front line - otherwise, it's kill or be killed
A
Scrivener Lahn

7.25
Colosseum
8.5
Arena
8.25
PvE

Rating: 8.5

  • Normal attacks become an AoE attack every 5 hits and have a longer range than those of other melee heroes
  • Chain skill heals all members in the party
  • Her Special Ability works regardless of whether the rest of the team dies before or after her
  • Normal attacks and Thunder Fist cannot pass through walls
  • Her exclusive weapon skill can be hard to land on moving targets, and has a longer than average cooldown
Dragon Avatar Vishuvac

7.75
Colosseum
8.5
Arena
7.75
PvE

Rating: 8.5

  • High AoE damage
  • Her kit makes her very mobile allowing her to easily stick to ranged enemies and burst them down
  • Deals bonus damage to enemies that aren't Fire type
  • Can buff teams' Def and Fire damage with her chain ability
  • Exclusive weapon passive activation is RNG based
  • Relatively slow attack animation if she doesn't teleport or dash
  • Her buffs don't benefit non Fire Teams
  • Exclusive weapon skill can be interrupted before landing all three hits
Noble Succubus Bianca

8.75
Colosseum
8.5
Arena
8.75
PvE

Rating: 8.5

  • Her kit has great AoE through her chain ability and exclusive weapon skill, which can catch backline enemies in their radiuses
  • Her exclusive weapon skill has a very low cooldown, and can effectively stun enemies that are not looking to dodge it
  • Normal attacks go through walls and enemies to hit multiple targets
  • Good survivability through her exclusive weapon passive's heal, her special ability's Atk debuff upon being hit, and her chain ability's Def buff
  • Great synergy thanks to her universal Crit Hit chance party buff
  • Exclusive weapon skill can be difficult to land as it targets cardinal directions
  • Normal attack range is less than those of other ranged heroes
  • Weak to enemies that attack infrequently, bypassing her special ability's Atk debuff
  • Her damage can be fairly inconsistent when factoring in Crit Hit chance and her poor A.I
Archangel Gabriel

9
Colosseum
8.5
Arena
9.25
PvE

Rating: 8.5

  • Has a lot of means to support your team's DPS while filling the role of a healer, such as her chain ability which damages and heals, her party buff, and her special ability
  • She can debuff enemies' light type resistance which makes her an essential support for mono light teams, but she can also work well on any team as the most potent parts of her kit are universal
  • Her weapon skill is a powerful heal that would require her to be your lead in order to utilize in PvE, but in Arena it helps to win trades by healing herself
  • Her light resistance debuff only benefits other light heroes on your team
  • Her weapon skill can be hard to land reliably, which could be a matter of life and death in Arena
Flower Girl Bari

9.5
Colosseum
8.25
Arena
9.5
PvE

Rating: 8.25

  • Highest Atk stat in the game allowing her to do some insane damage
  • Plenty of units to synergize with due to her universal party buff, which will keep her strong even as the meta shifts from earth
  • Tanky for a ranged unit
  • Her exclusive weapon skill has a long range, recharges quickly, and is easy to hit due to its fast projectile speed
  • Slowed movement while charging attacks making it harder for her to kite and dodge abilities
  • A significant amount of her damage is dependent on RNG in the form of her exclusive weapon passive procs
Dancing Archer Tinia

9
Colosseum
8.25
Arena
9.25
PvE

Rating: 8.25

  • Works well with ranged heavy teams due to her party buff
  • Outputs high damage thanks to her skill Desert Arrow, which can stack a debuff to apply up to 20% Def reduction on an enemy and increase her own attack speed
  • Can attack and kite without hindering her movement speed unlike most other ranged heroes
  • Her default attack covers a wide range by firing three arrows at a time, regardless of what bow she is using
  • Trade off for her high damage is low survivability
  • Her normal attacks get blocked by obstructions if even one of her three arrows touches one
  • Her Desert Arrow skill can easily miss mobile enemies unless they're close enough that she's in danger
  • Limited synergy due to her ranged specific party buff
Knight Lady Lapice

7.75
Colosseum
8.25
Arena
7.5
PvE

Rating: 8.25

  • Her kit and range allow her to chase ranged enemies and escape danger
  • Her ability to equip a shield makes her somewhat tanky
  • Her chain ability deals massive AoE damage, which is further boosted by 50% since it's always hitting downed targets
  • Opponents can avoid triggering her passive movement buff by selectively hitting her with weapon skills
  • Unable to realistically leverage the damage potential of her basic attack since enemies will not sit still
  • Her exclusive weapon skill is difficult to land making her stun unreliable
  • Poor synergy outside of mono light teams
Golem Rider Alef

8.25
Colosseum
8.25
Arena
7.5
PvE

Rating: 8.25

  • Tanky enough to hold his own against many melee enemies in Arena and Colosseum thanks to his special ability, and his party buff makes your whole team tanky against ranged enemies
  • His normal attacks are long range Melee attacks that are able to pass through walls, and are unavoidable as long as you are within his range
  • His exclusive weapon skill has one of the shortest cooldowns in the current Arena meta, and has a huge AoE radius
  • Fairly low and inconsistent damage output due to the RNG involved with his exclusive weapon passive coupled with his slow attack speed
  • His party buff's usefulness depends on the abundance of ranged enemies in the current Arena and Colosseum meta
  • While it has a large AoE radius, his exclusive weapon skill can be easily dodged in the Arena if used incorrectly, particularly when his opponent is close to him
Santa’s Little Helper Rue

9
Colosseum
8.25
Arena
8.5
PvE

Rating: 8.25

  • Very sturdy as far as warriors go, which is amplified by her ability to debuff her target's Atk as well as reduce her damage taken
  • Her A.I specifically targets enemy backlines, and when taunted, she'll continue targeting them once the taunt is over
  • She's great at dogfighting in Arena thanks to her high stats
  • While she can really thrive on Earth teams and amplify their damage with her party buff, she doesn't synergize well with other elements
  • Her short range and long weapon skill cooldown can be abused in many Arena matchups
  • She's fairly lack luster in terms of versatility, even if you're set on making an Earth team
Executive Red Hood Arabelle

8
Colosseum
8
Arena
8.25
PvE

Rating: 8

  • Deals immense amounts of damage through auto attacks and high burst damage from her exclusive weapon passive
  • Very mobile due to her special ability, which allows her to kite and escape danger easily
  • Extremely effective in a mono Dark team due to her party buff
  • An effective lead in Colosseum that can burst backline heroes with her exclusive weapon skill
  • Poor synergy outside of mono Dark teams, unless you center party buffs around her
  • Will have a hard time on maps with a lot of walls, as her Normal attacks don't go through them
Desert Mercenary Marvin

7
Colosseum
8
Arena
4
PvE

Rating: 8

  • Deceptively strong special ability
  • A solid counter to Marina who is prevalent in current meta
  • Exclusive weapon skill only needs two usages to start a chain
  • The more walls there are on a map the harder he is to play to his full potential
  • Exclusive weapon skill has a long cooldown, and is moderately hard to land in arena if opponents are mindful of it
  • Linear gameplay, not much outplay potential because of how straightforward he is to play.
Kung Fu Master Mei

7.25
Colosseum
8
Arena
7
PvE

Rating: 8

  • Great at fighting melee heroes in arena thanks to his/her unique melee Def party buff, and the self healing from his/her exclusive weapon passive
  • Can support for light teams with his/her chain skill, which reduces enemies' light type resistance
  • Can individually achieve a whopping 35% crit rate when hit by enemies while using his/her exclusive weapon
  • Very immobile when she/he attacks, leaving him/her vulnerable to being kited by ranged heroes in arena
  • Very reliant on the healing from his/her exclusive weapon passive to survive, and the healing itself is RNG based
  • Is a less than ideal fit for most teams, as he/she has mediocre damage and doesn't buff the team's offensive power outside of his/her light resistance debuff, and his/her melee Def is somewhat useful at best
B
Idol Captain Eva

8.5
Colosseum
7.75
Arena
8.75
PvE

Rating: 7.75

  • Her exclusive weapon passive, party buff, and chain skill can massively buff team Atk by up to 100% for Basic teams and 60% for other elements
  • Her Special Ability heals 5% HP for the lowest HP party member and boosts their Def by 30% for 5 sec, which can be especially potent on tanks
  • Her attacks can pass through walls and her exclusive weapon skill can target enemy back lines thanks to its range
  • Great universal chain compatibility given that she's a support
  • Pretty squishy and is immobile when using Sound Wave, making her an easy target
  • Her chain ability is proximity based, only party members near her target will get the Atk buff
  • Her A.I does not always finish her normal attack combo to use Sound Wave
  • Limited synergy, she is only effective on Basic teams and teams with at least one tank
Scientist Sohee

7
Colosseum
7.75
Arena
6.75
PvE

Rating: 7.75

  • Normal attacks go through walls and auto aim at enemies
  • Can achieve a really low weapon skill cooldown with her party buff, exclusive weapon, and cards
  • Easy to land exclusive weapon skill that stuns enemies and has a very long range
  • Great special ability for PvE content against Dark enemies
  • Fairly durable for a ranged hero
  • Mediocre damage unless facing multiple Dark enemies where her special ability can activate
  • Unremarkable chain skill damage with a debuff that can only be fully utilized by mono Light teams
  • Somewhat low normal attack range, making it hard to kite in areas where there are no walls
Swordsman Akayuki

6
Colosseum
7.75
Arena
7.25
PvE

Rating: 7.75

  • Very high base attack for a melee hero, and has great synergy from her universal party buff
  • Can dodge projectiles using the last hit of her Normal Attack combo
  • Essential to maximize damage for guild raid
  • Requires accurate timing to utilize dodging capabilities
  • Pauses briefly after finishing her combo, leaving her vulnerable to being punished for mistakes
  • Low survivability
Exorcist Miya

9.5
Colosseum
7.75
Arena
10
PvE

Rating: 7.75

  • Currently has the highest heal stat in the game, making her amazing healing kit potent and able to consistently keep your team alive
  • Her toughness and Atk stat are pretty high for a healer, helping her survive in situations where she may be targeted
  • Her universal party buff and the buff from her chain ability allow her to fit into any team, greatly boosting their survivability without sacrificing too much offensive power
  • Her A.I may choose to target enemies without aiming past her team, missing out on opportunities to heal them with her directional exclusive weapon passive
  • She can be countered easily in areas like Colosseum by ranged water heroes, which are fairly common
  • Her weapon skill can be easy to avoid due to its short but wide range, putting her at a disadvantage in Arena where this can be abused
Dimension Traveler Catherine

8
Colosseum
7.5
Arena
7.25
PvE

Rating: 7.5

  • Universal party buff increases defense against ranged attacks immensely, which is very useful in the current meta
  • Charged arrows can penetrate walls and ricochet to nearby targets as well as back line enemies
  • Her long range ensures her safety from melee enemies and she can take quite a bit of ranged damage thanks to her party buff
  • Gains 3 seconds of invincibility and increased damage upon dying from her special ability, which can be used to bait enemies into wasting their skills
  • Chain skill is underwhelming unless used on a team that can leverage the water resistance debuff
  • Weapon skill is slow, clunky, and on a long cooldown
  • Party buff is useless when not facing ranged enemies
Sniper Hekate

7.75
Colosseum
7.5
Arena
7.5
PvE

Rating: 7.5

  • One of the highest attack stats of all heroes, contributing to her high damage
  • Great synergy thanks to her universal party buff, which buffs team Crit Hit chance
  • Bullets can penetrate enemies to hit multiple targets if lined up properly
  • Very high range on her chain skill and normal attacks, which can shoot over obstacles and extend from 7 tiles to 17 tiles when charged
  • Extremely squishy, she has the lowest HP and third lowest Def of all heroes
  • Very slow attack speed, normal attacks have a roughly 1.5 second cooldown, and also have a tendency to miss moving targets
  • Normal attack animation takes about .5 seconds and can't be used while moving, leaving her vulnerable to attacks
  • Lack of AoE and exclusive weapon hold her back in PvE and Colosseum, while she is difficult to play well in Arena
Ice Witch Lupina

8
Colosseum
7.25
Arena
8.5
PvE

Rating: 7.25

  • Party buff is universal, allowing her to synergize well with a variety of teams
  • High DPS potential
  • Exclusive weapon skill has a large cone based AoE that can clear rooms in PvE easily
  • Fills the niche of a ranged melee damage dealer
  • Her Crit party buff is not as high of a damage multiplier as other offensive party buffs
  • Too squishy to do well in arena, ranged heroes can easily dodge her slow projectiles, and the melee pool is full of bad match-ups for her
  • Exclusive weapon skill can be easy to miss without good aim
  • Poor A.I hinders her performance in Colosseum, especially if she is the team lead
Battleball Girl Rie

7.75
Colosseum
7.25
Arena
7
PvE

Rating: 7.25

  • She can deal quite a bit of damage for a hero that doesn't have their exclusive weapon, thanks to her high Crit and special ability
  • Her special ability is great for manual play in that the movement speed makes it easy to kite, which is great in Arena
  • Her Crit Hit chance party buff allows her to work well on any team, and she synergizes especially well with the current pool of Basic unique heroes
  • Her attacks don't go through walls, her attack range is only 8 tiles, and most sword weapon skills are close range, putting her at a disadvantage in Arena
  • Her attacks can't attack different elevations which means she's not the best for some aspects of PvE, along with the inability to attack through walls
  • Her lack of an exclusive weapon limits her viability for the time being
Aspiring Warrior Craig

8.5
Colosseum
7
Arena
9
PvE

Rating: 7

  • Can greatly increase the survivability of your team by increasing their Def using his party buff and chain ability, and absorbing damage for them through his special ability
  • His exclusive weapon passive allows him to heal and deal reflect damage that scales with his DPS and Def upon being hit by melee attacks
  • His exclusive weapon skill can deal damage based on how high his Def is which is useful in Arena, and is great for closing the gap between you and your opponent
  • Needs to chain in order to buff his Def, unlike most unique tanks that get buffed when they taunt
  • In order to absorb damage done to your team, he needs to be within 5 tiles of them and above 50% health, which is unlikely if he's off chasing a ranged enemy and is already taking damage himself
  • He lacks offensively compared to unique tanks, due to his low Atk, inability to reflect ranged damage, and chain not doing damage
Dragon Knight Shapira

6.75
Colosseum
7
Arena
7
PvE

Rating: 7

  • One of few heroes with a Melee Atk party buff, which is almost necessary for team compositions that are Warrior and Tank heavy
  • Her A.I tends to chase enemy back lines which is useful to deal with ranged enemies that don't stack with their front line
  • Her normal attacks have a spin which can deal a lot of AoE damage to enemies that stack together
  • When chasing the enemy backline, she may miss opportunities to utilize her AoE potential, and have trouble sticking to ranged enemies that can move while attacking
  • Her kit focuses primarily on damage, which due to her close range, low toughness, and susceptibility to being kited, result in her often dying before she can do much
  • Her (unreleased) exclusive weapon is suspected to not improve any of the above flaws
Dragon Talon Clan Ranpang

8
Colosseum
7
Arena
8.25
PvE

Rating: 7

  • Normal attack deals AoE damage, and can be used while chasing opponents
  • Deals decent damage considering how tanky she is, especially when boosted by her exclusive weapon passive
  • Low exclusive weapon skill cooldown with decent range
  • Her special ability makes her very hard to kill once she's brought below 50% HP
  • Certain normal attack hits and her exclusive weapon skill have a short delay making them easy to evade
  • Exclusive weapon passive is RNG based since it only has a 30% chance to activate
  • Needs three hits from her exclusive weapon skill to start a chain
Mad Scientist Gremory

7.5
Colosseum
7
Arena
8.25
PvE

Rating: 7

  • Greatly increases the damage output of your team with her party buff and her normal attacks, which decrease enemies' Def and stacks with Nari/Tinia's debuffs
  • Can help your team's survivability using her chain skill, which reduces the Atk of enemies
  • Isn't reliant on her exclusive weapon to be useful as a debuffer, and has great synergy thanks to her universal Chain trigger
  • She has really low survivability, which can be dangerous when using her for high level raid bosses without a healer or tank to protect her
  • Her low survivability makes her not ideal to use one on one in Arena, and while she is decent in Colosseum, she is fairly lack luster compared to many of the unique heroes available
Pirate Rachel

7.75
Colosseum
7
Arena
8
PvE

Rating: 7

  • High DPS, thanks to her high Atk and high Crit Chance
  • Her damage can be further boosted by 20% through her Special Ability
  • Chain skill does considerable damage in a large area
  • Very squishy, even more so than most ranged DPS
  • When hit, her Special Ability gets cancelled until she can avoid being damaged again for 4 seconds
  • Falls slightly behind other ranged units with the same party buff
Red Hood Elvira

7.75
Colosseum
7
Arena
8
PvE

Rating: 7

  • Projectiles deal high damage and ignore terrain
  • Special ability increases her damage based on target's level relative to her own, from 10% to 100%
  • Exclusive weapon skill inflicts airborne in one cast, allowing her to nuke with her Chain Ability
  • Ranged party buff works well in teams with multiple ranged DPS
  • Her exclusive weapon passive can be destructive in Colosseum where A.I isn't likely to avoid it
  • Has difficulty hitting mobile enemies due to slow projectile speed
  • Low survivability as a trade off for her high damage
  • Exclusive weapon skill is easy to evade by moving towards her to dodge the bouncing bombs
Succubus Adventurer Yuze

7
Colosseum
7
Arena
5
PvE

Rating: 7

  • Boosts the survivability of your team with her party buff and her normal attacks, which reduce enemies' Atk
  • Synergizes well with mono dark teams thanks to her chain skill which reduces enemies' dark type resistance
  • She has the ability to heal herself with her special ability, and she can trigger a chain fairly quickly if you were to use her as your lead
  • Her damage output is fairly low, and the survivability she brings with her party buff is very lack luster, resulting in there being many better options
  • She's fairly squishy despite her ability to heal herself, since her heal scales off her damage which is unremarkable
  • Her dark resistance debuff can only be utilized by other Dark heroes, limiting how well she can synergize with other teams
  • She struggles in Arena due to her easily avoidable weapon skill, and the abundancy of light heroes in the current meta
C
Engineer Marianne

7.5
Colosseum
6.5
Arena
6.5
PvE

Rating: 6.5

  • She can deal a lot of AoE damage using her normal attacks, which can pierce through enemies, her exclusive weapon skill, and her chain ability
  • Her party buff is useful to boost the damage of mono Earth raid and colosseum teams
  • She has decent survivability for a ranged hero, and her special ability is good in Arena to run until she can use an empowered weapon skill
  • Her exclusive weapon skill has a long cooldown, and her normal attacks make her immobile, both of which make her not ideal to pilot in Arena or use as a lead in general
  • Her damage is fairly low compared to other ranged heroes, and she has poor synergy outside of the pool of earth heroes, which is already over-saturated with ranged heroes and similar party buffs
Fire Dragon Girgas

5
Colosseum
6.5
Arena
5.5
PvE

Rating: 6.5

  • Normal Attacks have a large hitbox and pass through walls
  • Effective against Twisted enemies
  • Universal party buff allows him to synergize well, but he fits best on mono element teams that can utilize his debuff
  • Low survivability
  • Hindered mobility while using Normal Attacks
  • Special Ability requires him to be piloted
Goddess of War Plitvice

6.5
Colosseum
6.5
Arena
8.5
PvE

Rating: 6.5

  • Exclusive weapon skill deals damage and heals the party, which is very effective in PvE
  • Her kit has great survivability through her exclusive weapon passive which heals her for each enemy hit, her chain ability that buffs her defense, and her special ability which has a 15% chance of completely nullifying incoming damage
  • Her normal attacks and exclusive weapon skill can go through walls, and her exclusive weapon skill can hit enemies on different elevations
  • Poor synergy due to her party buff only benefiting fire heroes
  • Her special ability relies on RNG, making her survivability inconsistent
  • Her kit is much less effective in arena due to her only having one enemy to hit for healing, and no party members to heal
Innuit Girl Coco

7.25
Colosseum
6.5
Arena
8
PvE

Rating: 6.5

  • High burst damage thanks to her special ability and the last hit of her normal attack combo which reduces enemies' Def
  • Exclusive weapon skill activates immediately and can be used while moving. The storm duration is also short, making it harder to avoid
  • Exclusive weapon passive gives her homing projectiles, which boost her damage and show the direction of far away enemies
  • Good kit for Colosseum and PvE due to her ability to debuff enemies' Def and Atk
  • Very squishy, she has the second lowest base Def of all heroes
  • Slow attack animations and her movement speed is slowed when she attacks, making her vulnerable and unable to kite enemies
  • Most of her damage comes from the last hit in her combo, allowing mindful enemies to anticipate and avoid it, or burst her down before she can even get to it
  • Exclusive weapon skill has a very long cooldown
  • Exclusive weapon passive has a very slow projectile speed, cant pass through walls, and doesn't have a very long range
  • Chain debuff is misleading, the enemy cannot attack to begin with for half of its duration due to the applied airborne state, making it less useful
Swindler Magician Dolf

6.5
Colosseum
6.5
Arena
6.75
PvE

Rating: 6.5

  • Has a universal Weapon Skill Regen Speed party buff that can be very useful to leads that have long weapon skill cooldowns
  • Has a highly offensive kit that can output a lot of AoE damage through his normal attacks that can ricochet, and his weapon skill that deals massive damage across a huge area
  • Has close to the lowest defensive stats in the game, making it a huge trade off for the damage he can do, especially when he already struggles to compete with unique heroes
  • His damage is at the mercy of RNG, as his exclusive weapon passive boosts his Normal attacks with a chance, which already bounce uncontrollably
  • His weapon skill is easy to avoid in Arena
Vampire Girl Karina

6.5
Colosseum
6.5
Arena
8
PvE

Rating: 6.5

  • Passively heals party members through the damage she deals, and her last combo hit can penetrate walls with her exclusive weapon passive
  • Special ability boosts her survivability by healing her to 40% HP upon dying every 60 seconds
  • Trades performance as a healer for significantly higher damage output compared to her competition
  • Her party buff that grants heal on enemy kill is useful for PvE content with lots of enemies
  • Useful in a variety of team comps despite her Dark specific party buff thanks to her performance and ability to improve team survivability
  • Her mobility when attacking is less hindered than most ranged attackers, making her difficult to chase when facing melee enemies
  • Low survivability outside of her Special Ability caused by low HP and even lower Def
  • Low overall healing output compared to other healers, may struggle to keep team alive without efficient use of her Chain Ability
  • Not the most efficient choice on mixed element teams due to her Dark Atk party buff
  • Normal attacks have slow projectile speed causing them to frequently miss, denying potential healing
  • Her weapon skill only affects enemies within melee range of the team, making it not as useful against ranged enemies
Leaf Fairy Aoba

8
Colosseum
6
Arena
8.75
PvE

Rating: 6

  • Highest overall healing output, as well as the most healing charges of all healers, making her one of the best ones currently available
  • Works well on earth teams thanks to her party buff, but can still work with other teams thanks to the potency of her Chain Ability
  • Chain ability is very efficient and can consistently keep the entire team healthy if timed correctly
  • Not the most efficient choice outside of mono Earth teams due to her party buff
  • Flower Bud Arrow can occasionally miss when fights get especially chaotic
  • Has the lowest damage output of all healers due to being primarily support focused
Knight Captain Eva

6.5
Colosseum
5.5
Arena
5.75
PvE

Rating: 5.5

  • She has both Light Atk and Def party buffs, which are both useful on a mono light team
  • She deals decent damage which can be further buffed if she's hit by a dark attack thanks to her special ability
  • Her normal attacks have a delay before they fire, she's immobile while using them, and they don't go through walls, which puts her at a disadvantage in Arena
  • Her party buff only benefits other light heroes, limiting her synergy, and her special ability only activates against dark enemies which is very situational
Male Knight

4.5
Colosseum
5.5
Arena
6
PvE

Rating: 5.5

  • Can fulfill several roles and adapt to stage needs by equipping multiple types of weapons; off tank with One-Handed Sword + Shield, DPS with Gun or Bow, and bruiser with a Two-Handed Sword
  • Special ability makes him/her a formidable enemy against any light type heroes
  • Good for events as he/she usually grants bonus event points
  • Can adapt to fit melee teams or ranged teams since the Basic hero pool is ranged heavy
  • Ineffective in arena except against light heroes
  • Overshadowed by most three star heroes outside of niche circumstances
  • Basic Atk party buff limits effectiveness outside of mono basic teams
Dragon Seeking Girl Neva

5.5
Colosseum
5.25
Arena
5.75
PvE

Rating: 5.25

  • Great on mono light raid teams due to the high DPS boost she brings with her party buff and her chain's Def debuff
  • Her special ability allows her to do a decent amount of damage, especially in situations where she doesn't have to worry about being targeted
  • Lack of an exclusive weapon and her synergy being limited to mono light teams makes her a poor option for most teams
  • Her low survivability is a problem anywhere except for raid, where she can avoid being targeted since the boss goes for your lead
Princess Aisha

7
Colosseum
5
Arena
7.5
PvE

Rating: 5

  • Works in almost any team since her buffs are universal
  • Atk buff stacks additively, meaning she grants the party up to 80% in damage buffs
  • Tanky, very good defensive stats
  • Good A.I that travels backwards in order to reach more allies with her attack buffs and goes for the backline in Colosseum
  • Exclusive weapon passive temporarily doubles Crit chance for the whole party
  • Ineffective in 1v1 environments like Arena due to her support oriented kit and her low individual damage
  • Exclusive weapon passive is only effective if party members have enough Crit to benefit from it
  • Exclusive weapon passive requires Aisha to Crit in order to activate, which will not be often with just her base Crit
Twin Fighter Lavi

5.5
Colosseum
5
Arena
4.5
PvE

Rating: 5

  • Has high base defensive stats and provides teams with a lot of Def through her party buff
  • Can negate half of incoming damage with a certain chance
  • Her taunt is only single target and does not buff her Def like most other tanks
  • Her ability to negate damage with her special ability is based on RNG, making it inconsistent
  • Other tanks have much better kits to protect the team in some way, and can take much more damage
D
Dual-personality Maid Amy

5
Colosseum
4
Arena
6
PvE

Rating: 4

  • High individual damage output regardless of what team she is placed on, thanks to her party buff and special ability
  • While not universal, her party buff offers good synergy because of the broad range of heroes that do melee damage (tanks and warriors)
  • The final hit in her normal attack combo cannot be used while moving, making it ineffective against mobile enemies and leaving her vulnerable when she uses it
  • Lower survivability than most other melee heroes
  • Party buff isn't universal, limiting her from being successful in teams with ranged heroes
Twin Healer Favi

7
Colosseum
4
Arena
7.5
PvE

Rating: 4

  • Can significantly boost team damage against targets inflicted with Injured thanks to his party buff
  • Healing Ray has a long AoE healing range, and has a decent amount of charges at 9
  • Good survivability
  • Team needs to maintain uptime of Injured state in order to leverage his party buff
  • Healing Ray despite being AoE tends to target the team lead, meaning if other team members get healed it's usually a happy accident
  • Normal attacks don't penetrate walls
White Beast

4.5
Colosseum
4
Arena
2.8
PvE

Rating: 4

  • Debuffs enemies' defense upon landing his chain skill
  • Gains a 30% damage boost when hitting enemies with less than 50% health
  • Deals good damage even when controlled by A.I
  • Range is shorter than most other melee units
  • Low versatility due to his Water specific party buff
  • Dies quickly because of his short range and inability to dodge while attacking
Innkeeper Loraine

5
Colosseum
3
Arena
3
PvE

Rating: 3

  • Deals decent damage for a support
  • Normal attack ignores terrain and can attack regardless of elevation
  • Can fit on a large variety of teams due to her universal party buff, which can be useful in Colosseum to increase the survivability of tanks
  • Mediocre base stats and the lowest survivability of all healers, which pairs horribly with the short range of her AoE Heal skill
  • Party buff is not particularly useful outside of Colosseum and Orbital Lift
  • Has the lowest amount of healing spell charges of all healers
  • Her heal can easily be wasted as her A.I only pays attention to the team lead's HP

Rating: 0

S
Exorcist Miya

9.5
Colosseum
7.75
Arena
10
PvE

Rating: 10

  • Currently has the highest heal stat in the game, making her amazing healing kit potent and able to consistently keep your team alive
  • Her toughness and Atk stat are pretty high for a healer, helping her survive in situations where she may be targeted
  • Her universal party buff and the buff from her chain ability allow her to fit into any team, greatly boosting their survivability without sacrificing too much offensive power
  • Her A.I may choose to target enemies without aiming past her team, missing out on opportunities to heal them with her directional exclusive weapon passive
  • She can be countered easily in areas like Colosseum by ranged water heroes, which are fairly common
  • Her weapon skill can be easy to avoid due to its short but wide range, putting her at a disadvantage in Arena where this can be abused
Dark Magician Beth

9
Colosseum
10
Arena
10
PvE

Rating: 10

  • Does an insane amount of damage thanks to her special ability, party buff, chain ability and exclusive weapon passive
  • Great survivability that can scale with her damage and the number of enemies she's facing, through her exclusive weapon passive and special ability
  • Her kit provides her with ample mobility to chase down opponents in Arena, as well as the means to win most trades even against light heroes
  • Her chain deals ranged damage which can help her get around melee shields, which can be handy on melee teams where she is essential
  • Her weapon skill can be easy to dodge, and briefly halts her movement which can be punished in Arena, and she can also be kited easily by ranged heroes in maps with a lot of walls
  • While it makes her own damage formidable, the dark resistance debuff from her exclusive weapon passive can only be fully utilized by a dark team
  • While she's fairly good in Colosseum, she stacks with your front line leaving your team vulnerable to AoE, and has a tough time in the current meta with the high usage of Future Princess
Nine-tailed Fox Garam

10
Colosseum
9
Arena
9.75
PvE

Rating: 9.75

  • Currently has the highest damage potential of any hero in the game due to his high attack stat and kit
  • His normal attacks can go through walls, and explode on contact to deal splash damage behind the target
  • His exclusive weapon skill deals massive damage, can go through walls, and does not stop on contact, allowing him to hit all enemies in its path
  • His normal attacks passively heal the party, and he has the flexibility of being able to double his healing output in exchange for some damage output by equipping a basket
  • While his damage output makes up for it, his water specific party buff only benefits himself outside of mono water teams, requiring the rest of your party to be self sufficient
  • He is insanely squishy, making him heavily reliant on his team for survivability through means such as Oghma's special ability and a strong front line - otherwise, it's kill or be killed
Flower Girl Bari

9.5
Colosseum
8.25
Arena
9.5
PvE

Rating: 9.5

  • Highest Atk stat in the game allowing her to do some insane damage
  • Plenty of units to synergize with due to her universal party buff, which will keep her strong even as the meta shifts from earth
  • Tanky for a ranged unit
  • Her exclusive weapon skill has a long range, recharges quickly, and is easy to hit due to its fast projectile speed
  • Slowed movement while charging attacks making it harder for her to kite and dodge abilities
  • A significant amount of her damage is dependent on RNG in the form of her exclusive weapon passive procs
Eight-tailed Fox Nari

10
Colosseum
9.5
Arena
9.5
PvE

Rating: 9.5

  • Her projectiles can penetrate walls and are not height dependent, allowing her to perform well in most Arena maps
  • Special ability grants up to 64% Def, increasing her survivability so she can live to do more damage than most ranged heroes
  • Works well with a ranged team due to her party buff, and ability to debuff enemy ranged defense with the last hit of her Normal Attack combo
  • Can buff party Crit Hit chance using her chain ability
  • Like Tinia, she can attack without impeding her movement speed, allowing her to kite and dodge effectively
  • Her exclusive weapon skill and Normal Attacks can easily be dodged due to their low projectile speeds, and her exclusive weapon skill's inability to penetrate walls
  • Lackluster synergy since her party buff is not universal
Mecha Warrior Oghma

10
Colosseum
9.5
Arena
9.5
PvE

Rating: 9.5

  • His extreme sturdiness combined with his reflect mechanism allows him to work well against commonly used heroes such as Bari
  • He is very hard to deal with for AI that won't try to kite him, making him shine in Colosseum and PvE
  • His kit is universal, allowing him to fit well in multiple teams, becoming even tankier from other tanks' party buffs and toughening up squishy party members with his own
  • His exclusive weapon skill follows enemies making it very easy to land
  • While he does more damage than most other tanks, his damage output is still low and he is easy to kite like most other melee heroes
  • Struggles to face enemies that can deal sustained DPS, such as Eugene, Lapice and Vishuvac
Future Princess

10
Colosseum
10
Arena
9.5
PvE

Rating: 9.5

  • Very tanky when using a shield, rivaling Oghma and Marina
  • Her weapon skill makes her an amazing lead since it can trigger a chain after only one cast
  • Makes any team tankier with her universal HP party buff and Def buff from taunting
  • Offers flexibility in that she can do a mix of ranged/melee damage whether or not she's using a shield
  • Can help sustain the party with her exclusive weapon passive and chain ability
  • Special ability grants movement speed which can be used to chase or kite depending on her usage of a shield
  • Hybrid damage means she does not fully utilize ranged/melee specific party buffs
  • Without a shield, she will taunt enemies to the backline which can put your backline in danger
  • Her chain ability not being offensive can be unrewarding in Raid and Arena
Future Knight

10
Colosseum
9.5
Arena
9.5
PvE

Rating: 9.5

Dancing Archer Tinia

9
Colosseum
8.25
Arena
9.25
PvE

Rating: 9.25

  • Works well with ranged heavy teams due to her party buff
  • Outputs high damage thanks to her skill Desert Arrow, which can stack a debuff to apply up to 20% Def reduction on an enemy and increase her own attack speed
  • Can attack and kite without hindering her movement speed unlike most other ranged heroes
  • Her default attack covers a wide range by firing three arrows at a time, regardless of what bow she is using
  • Trade off for her high damage is low survivability
  • Her normal attacks get blocked by obstructions if even one of her three arrows touches one
  • Her Desert Arrow skill can easily miss mobile enemies unless they're close enough that she's in danger
  • Limited synergy due to her ranged specific party buff
Archangel Gabriel

9
Colosseum
8.5
Arena
9.25
PvE

Rating: 9.25

  • Has a lot of means to support your team's DPS while filling the role of a healer, such as her chain ability which damages and heals, her party buff, and her special ability
  • She can debuff enemies' light type resistance which makes her an essential support for mono light teams, but she can also work well on any team as the most potent parts of her kit are universal
  • Her weapon skill is a powerful heal that would require her to be your lead in order to utilize in PvE, but in Arena it helps to win trades by healing herself
  • Her light resistance debuff only benefits other light heroes on your team
  • Her weapon skill can be hard to land reliably, which could be a matter of life and death in Arena
Drunken Swordmaster Lynn

8.5
Colosseum
9.5
Arena
9.25
PvE

Rating: 9.25

  • She's able to burst down enemies thanks to the Atk buff from her Flame Martial Arts ability and her party buff
  • Her exclusive weapon skill can chain fairly easily, giving her an edge in arena since she can stun after less than two casts if most of the hits land
  • She can work well on any melee team, and especially well in mono fire raid teams since the fire hero pool is mostly warriors that deal melee damage
  • She's got great survivability thanks to her very high base Def and the 30% damage reduction whenever she's not attacking that she gains from her special ability
  • Her exclusive weapon skill has a very short range, and she moves slower while it's casting
  • Her short attack range can leave her open to being kited in Arena, and her energy bar can make it difficult to finish enemies off, as she will be unable to attack for 4 seconds if it's depleted
  • She's fairly lack luster in PvE and Colosseum, aside from the party buff she can provide to other melee heroes
Aspiring Warrior Craig

8.5
Colosseum
7
Arena
9
PvE

Rating: 9

  • Can greatly increase the survivability of your team by increasing their Def using his party buff and chain ability, and absorbing damage for them through his special ability
  • His exclusive weapon passive allows him to heal and deal reflect damage that scales with his DPS and Def upon being hit by melee attacks
  • His exclusive weapon skill can deal damage based on how high his Def is which is useful in Arena, and is great for closing the gap between you and your opponent
  • Needs to chain in order to buff his Def, unlike most unique tanks that get buffed when they taunt
  • In order to absorb damage done to your team, he needs to be within 5 tiles of them and above 50% health, which is unlikely if he's off chasing a ranged enemy and is already taking damage himself
  • He lacks offensively compared to unique tanks, due to his low Atk, inability to reflect ranged damage, and chain not doing damage
A
Grand Admiral Marina

8.25
Colosseum
9.75
Arena
8.75
PvE

Rating: 8.75

  • Highest base Def and HP of all heroes to make up for her lack of a shield
  • Great AoE
  • Does more damage than other tanks
  • Synergizes well with just about any team
  • Her A.I in Colosseum targets backlines allowing her to disrupt and even kill main sources of damage
  • Because her A.I targets and taunts the enemy backline, she allows the enemy frontline to attack your backline
Idol Captain Eva

8.5
Colosseum
7.75
Arena
8.75
PvE

Rating: 8.75

  • Her exclusive weapon passive, party buff, and chain skill can massively buff team Atk by up to 100% for Basic teams and 60% for other elements
  • Her Special Ability heals 5% HP for the lowest HP party member and boosts their Def by 30% for 5 sec, which can be especially potent on tanks
  • Her attacks can pass through walls and her exclusive weapon skill can target enemy back lines thanks to its range
  • Great universal chain compatibility given that she's a support
  • Pretty squishy and is immobile when using Sound Wave, making her an easy target
  • Her chain ability is proximity based, only party members near her target will get the Atk buff
  • Her A.I does not always finish her normal attack combo to use Sound Wave
  • Limited synergy, she is only effective on Basic teams and teams with at least one tank
Leaf Fairy Aoba

8
Colosseum
6
Arena
8.75
PvE

Rating: 8.75

  • Highest overall healing output, as well as the most healing charges of all healers, making her one of the best ones currently available
  • Works well on earth teams thanks to her party buff, but can still work with other teams thanks to the potency of her Chain Ability
  • Chain ability is very efficient and can consistently keep the entire team healthy if timed correctly
  • Not the most efficient choice outside of mono Earth teams due to her party buff
  • Flower Bud Arrow can occasionally miss when fights get especially chaotic
  • Has the lowest damage output of all healers due to being primarily support focused
Noble Succubus Bianca

8.75
Colosseum
8.5
Arena
8.75
PvE

Rating: 8.75

  • Her kit has great AoE through her chain ability and exclusive weapon skill, which can catch backline enemies in their radiuses
  • Her exclusive weapon skill has a very low cooldown, and can effectively stun enemies that are not looking to dodge it
  • Normal attacks go through walls and enemies to hit multiple targets
  • Good survivability through her exclusive weapon passive's heal, her special ability's Atk debuff upon being hit, and her chain ability's Def buff
  • Great synergy thanks to her universal Crit Hit chance party buff
  • Exclusive weapon skill can be difficult to land as it targets cardinal directions
  • Normal attack range is less than those of other ranged heroes
  • Weak to enemies that attack infrequently, bypassing her special ability's Atk debuff
  • Her damage can be fairly inconsistent when factoring in Crit Hit chance and her poor A.I
Movie Star Eugene

7.25
Colosseum
9.5
Arena
8.5
PvE

Rating: 8.5

  • Can hold her own against most ranged enemies in arena thanks to her mobility and ranged Def buff upon landing an attack
  • Fairly tanky for a warrior without compromising on damage
  • Can kite other melee enemies using her mobility, paired with ranged attacks from her exclusive weapon passive
  • Exclusive weapon skill is especially good in arena
  • Poor synergy outside of melee teams due to her party buff
  • Struggles to damage tanky enemies
  • Very skill dependent with a high skill cap
Goddess of War Plitvice

6.5
Colosseum
6.5
Arena
8.5
PvE

Rating: 8.5

  • Exclusive weapon skill deals damage and heals the party, which is very effective in PvE
  • Her kit has great survivability through her exclusive weapon passive which heals her for each enemy hit, her chain ability that buffs her defense, and her special ability which has a 15% chance of completely nullifying incoming damage
  • Her normal attacks and exclusive weapon skill can go through walls, and her exclusive weapon skill can hit enemies on different elevations
  • Poor synergy due to her party buff only benefiting fire heroes
  • Her special ability relies on RNG, making her survivability inconsistent
  • Her kit is much less effective in arena due to her only having one enemy to hit for healing, and no party members to heal
Ice Witch Lupina

8
Colosseum
7.25
Arena
8.5
PvE

Rating: 8.5

  • Party buff is universal, allowing her to synergize well with a variety of teams
  • High DPS potential
  • Exclusive weapon skill has a large cone based AoE that can clear rooms in PvE easily
  • Fills the niche of a ranged melee damage dealer
  • Her Crit party buff is not as high of a damage multiplier as other offensive party buffs
  • Too squishy to do well in arena, ranged heroes can easily dodge her slow projectiles, and the melee pool is full of bad match-ups for her
  • Exclusive weapon skill can be easy to miss without good aim
  • Poor A.I hinders her performance in Colosseum, especially if she is the team lead
Santa’s Little Helper Rue

9
Colosseum
8.25
Arena
8.5
PvE

Rating: 8.5

  • Very sturdy as far as warriors go, which is amplified by her ability to debuff her target's Atk as well as reduce her damage taken
  • Her A.I specifically targets enemy backlines, and when taunted, she'll continue targeting them once the taunt is over
  • She's great at dogfighting in Arena thanks to her high stats
  • While she can really thrive on Earth teams and amplify their damage with her party buff, she doesn't synergize well with other elements
  • Her short range and long weapon skill cooldown can be abused in many Arena matchups
  • She's fairly lack luster in terms of versatility, even if you're set on making an Earth team
Executive Red Hood Arabelle

8
Colosseum
8
Arena
8.25
PvE

Rating: 8.25

  • Deals immense amounts of damage through auto attacks and high burst damage from her exclusive weapon passive
  • Very mobile due to her special ability, which allows her to kite and escape danger easily
  • Extremely effective in a mono Dark team due to her party buff
  • An effective lead in Colosseum that can burst backline heroes with her exclusive weapon skill
  • Poor synergy outside of mono Dark teams, unless you center party buffs around her
  • Will have a hard time on maps with a lot of walls, as her Normal attacks don't go through them
Dragon Talon Clan Ranpang

8
Colosseum
7
Arena
8.25
PvE

Rating: 8.25

  • Normal attack deals AoE damage, and can be used while chasing opponents
  • Deals decent damage considering how tanky she is, especially when boosted by her exclusive weapon passive
  • Low exclusive weapon skill cooldown with decent range
  • Her special ability makes her very hard to kill once she's brought below 50% HP
  • Certain normal attack hits and her exclusive weapon skill have a short delay making them easy to evade
  • Exclusive weapon passive is RNG based since it only has a 30% chance to activate
  • Needs three hits from her exclusive weapon skill to start a chain
Mad Scientist Gremory

7.5
Colosseum
7
Arena
8.25
PvE

Rating: 8.25

  • Greatly increases the damage output of your team with her party buff and her normal attacks, which decrease enemies' Def and stacks with Nari/Tinia's debuffs
  • Can help your team's survivability using her chain skill, which reduces the Atk of enemies
  • Isn't reliant on her exclusive weapon to be useful as a debuffer, and has great synergy thanks to her universal Chain trigger
  • She has really low survivability, which can be dangerous when using her for high level raid bosses without a healer or tank to protect her
  • Her low survivability makes her not ideal to use one on one in Arena, and while she is decent in Colosseum, she is fairly lack luster compared to many of the unique heroes available
Scrivener Lahn

7.25
Colosseum
8.5
Arena
8.25
PvE

Rating: 8.25

  • Normal attacks become an AoE attack every 5 hits and have a longer range than those of other melee heroes
  • Chain skill heals all members in the party
  • Her Special Ability works regardless of whether the rest of the team dies before or after her
  • Normal attacks and Thunder Fist cannot pass through walls
  • Her exclusive weapon skill can be hard to land on moving targets, and has a longer than average cooldown
Innuit Girl Coco

7.25
Colosseum
6.5
Arena
8
PvE

Rating: 8

  • High burst damage thanks to her special ability and the last hit of her normal attack combo which reduces enemies' Def
  • Exclusive weapon skill activates immediately and can be used while moving. The storm duration is also short, making it harder to avoid
  • Exclusive weapon passive gives her homing projectiles, which boost her damage and show the direction of far away enemies
  • Good kit for Colosseum and PvE due to her ability to debuff enemies' Def and Atk
  • Very squishy, she has the second lowest base Def of all heroes
  • Slow attack animations and her movement speed is slowed when she attacks, making her vulnerable and unable to kite enemies
  • Most of her damage comes from the last hit in her combo, allowing mindful enemies to anticipate and avoid it, or burst her down before she can even get to it
  • Exclusive weapon skill has a very long cooldown
  • Exclusive weapon passive has a very slow projectile speed, cant pass through walls, and doesn't have a very long range
  • Chain debuff is misleading, the enemy cannot attack to begin with for half of its duration due to the applied airborne state, making it less useful
Pirate Rachel

7.75
Colosseum
7
Arena
8
PvE

Rating: 8

  • High DPS, thanks to her high Atk and high Crit Chance
  • Her damage can be further boosted by 20% through her Special Ability
  • Chain skill does considerable damage in a large area
  • Very squishy, even more so than most ranged DPS
  • When hit, her Special Ability gets cancelled until she can avoid being damaged again for 4 seconds
  • Falls slightly behind other ranged units with the same party buff
Red Hood Elvira

7.75
Colosseum
7
Arena
8
PvE

Rating: 8

  • Projectiles deal high damage and ignore terrain
  • Special ability increases her damage based on target's level relative to her own, from 10% to 100%
  • Exclusive weapon skill inflicts airborne in one cast, allowing her to nuke with her Chain Ability
  • Ranged party buff works well in teams with multiple ranged DPS
  • Her exclusive weapon passive can be destructive in Colosseum where A.I isn't likely to avoid it
  • Has difficulty hitting mobile enemies due to slow projectile speed
  • Low survivability as a trade off for her high damage
  • Exclusive weapon skill is easy to evade by moving towards her to dodge the bouncing bombs
Vampire Girl Karina

6.5
Colosseum
6.5
Arena
8
PvE

Rating: 8

  • Passively heals party members through the damage she deals, and her last combo hit can penetrate walls with her exclusive weapon passive
  • Special ability boosts her survivability by healing her to 40% HP upon dying every 60 seconds
  • Trades performance as a healer for significantly higher damage output compared to her competition
  • Her party buff that grants heal on enemy kill is useful for PvE content with lots of enemies
  • Useful in a variety of team comps despite her Dark specific party buff thanks to her performance and ability to improve team survivability
  • Her mobility when attacking is less hindered than most ranged attackers, making her difficult to chase when facing melee enemies
  • Low survivability outside of her Special Ability caused by low HP and even lower Def
  • Low overall healing output compared to other healers, may struggle to keep team alive without efficient use of her Chain Ability
  • Not the most efficient choice on mixed element teams due to her Dark Atk party buff
  • Normal attacks have slow projectile speed causing them to frequently miss, denying potential healing
  • Her weapon skill only affects enemies within melee range of the team, making it not as useful against ranged enemies
B
Dragon Avatar Vishuvac

7.75
Colosseum
8.5
Arena
7.75
PvE

Rating: 7.75

  • High AoE damage
  • Her kit makes her very mobile allowing her to easily stick to ranged enemies and burst them down
  • Deals bonus damage to enemies that aren't Fire type
  • Can buff teams' Def and Fire damage with her chain ability
  • Exclusive weapon passive activation is RNG based
  • Relatively slow attack animation if she doesn't teleport or dash
  • Her buffs don't benefit non Fire Teams
  • Exclusive weapon skill can be interrupted before landing all three hits
Knight Lady Lapice

7.75
Colosseum
8.25
Arena
7.5
PvE

Rating: 7.5

  • Her kit and range allow her to chase ranged enemies and escape danger
  • Her ability to equip a shield makes her somewhat tanky
  • Her chain ability deals massive AoE damage, which is further boosted by 50% since it's always hitting downed targets
  • Opponents can avoid triggering her passive movement buff by selectively hitting her with weapon skills
  • Unable to realistically leverage the damage potential of her basic attack since enemies will not sit still
  • Her exclusive weapon skill is difficult to land making her stun unreliable
  • Poor synergy outside of mono light teams
Princess Aisha

7
Colosseum
5
Arena
7.5
PvE

Rating: 7.5

  • Works in almost any team since her buffs are universal
  • Atk buff stacks additively, meaning she grants the party up to 80% in damage buffs
  • Tanky, very good defensive stats
  • Good A.I that travels backwards in order to reach more allies with her attack buffs and goes for the backline in Colosseum
  • Exclusive weapon passive temporarily doubles Crit chance for the whole party
  • Ineffective in 1v1 environments like Arena due to her support oriented kit and her low individual damage
  • Exclusive weapon passive is only effective if party members have enough Crit to benefit from it
  • Exclusive weapon passive requires Aisha to Crit in order to activate, which will not be often with just her base Crit
Sniper Hekate

7.75
Colosseum
7.5
Arena
7.5
PvE

Rating: 7.5

  • One of the highest attack stats of all heroes, contributing to her high damage
  • Great synergy thanks to her universal party buff, which buffs team Crit Hit chance
  • Bullets can penetrate enemies to hit multiple targets if lined up properly
  • Very high range on her chain skill and normal attacks, which can shoot over obstacles and extend from 7 tiles to 17 tiles when charged
  • Extremely squishy, she has the lowest HP and third lowest Def of all heroes
  • Very slow attack speed, normal attacks have a roughly 1.5 second cooldown, and also have a tendency to miss moving targets
  • Normal attack animation takes about .5 seconds and can't be used while moving, leaving her vulnerable to attacks
  • Lack of AoE and exclusive weapon hold her back in PvE and Colosseum, while she is difficult to play well in Arena
Twin Healer Favi

7
Colosseum
4
Arena
7.5
PvE

Rating: 7.5

  • Can significantly boost team damage against targets inflicted with Injured thanks to his party buff
  • Healing Ray has a long AoE healing range, and has a decent amount of charges at 9
  • Good survivability
  • Team needs to maintain uptime of Injured state in order to leverage his party buff
  • Healing Ray despite being AoE tends to target the team lead, meaning if other team members get healed it's usually a happy accident
  • Normal attacks don't penetrate walls
Golem Rider Alef

8.25
Colosseum
8.25
Arena
7.5
PvE

Rating: 7.5

  • Tanky enough to hold his own against many melee enemies in Arena and Colosseum thanks to his special ability, and his party buff makes your whole team tanky against ranged enemies
  • His normal attacks are long range Melee attacks that are able to pass through walls, and are unavoidable as long as you are within his range
  • His exclusive weapon skill has one of the shortest cooldowns in the current Arena meta, and has a huge AoE radius
  • Fairly low and inconsistent damage output due to the RNG involved with his exclusive weapon passive coupled with his slow attack speed
  • His party buff's usefulness depends on the abundance of ranged enemies in the current Arena and Colosseum meta
  • While it has a large AoE radius, his exclusive weapon skill can be easily dodged in the Arena if used incorrectly, particularly when his opponent is close to him
Dimension Traveler Catherine

8
Colosseum
7.5
Arena
7.25
PvE

Rating: 7.25

  • Universal party buff increases defense against ranged attacks immensely, which is very useful in the current meta
  • Charged arrows can penetrate walls and ricochet to nearby targets as well as back line enemies
  • Her long range ensures her safety from melee enemies and she can take quite a bit of ranged damage thanks to her party buff
  • Gains 3 seconds of invincibility and increased damage upon dying from her special ability, which can be used to bait enemies into wasting their skills
  • Chain skill is underwhelming unless used on a team that can leverage the water resistance debuff
  • Weapon skill is slow, clunky, and on a long cooldown
  • Party buff is useless when not facing ranged enemies
Swordsman Akayuki

6
Colosseum
7.75
Arena
7.25
PvE

Rating: 7.25

  • Very high base attack for a melee hero, and has great synergy from her universal party buff
  • Can dodge projectiles using the last hit of her Normal Attack combo
  • Essential to maximize damage for guild raid
  • Requires accurate timing to utilize dodging capabilities
  • Pauses briefly after finishing her combo, leaving her vulnerable to being punished for mistakes
  • Low survivability
Dragon Knight Shapira

6.75
Colosseum
7
Arena
7
PvE

Rating: 7

  • One of few heroes with a Melee Atk party buff, which is almost necessary for team compositions that are Warrior and Tank heavy
  • Her A.I tends to chase enemy back lines which is useful to deal with ranged enemies that don't stack with their front line
  • Her normal attacks have a spin which can deal a lot of AoE damage to enemies that stack together
  • When chasing the enemy backline, she may miss opportunities to utilize her AoE potential, and have trouble sticking to ranged enemies that can move while attacking
  • Her kit focuses primarily on damage, which due to her close range, low toughness, and susceptibility to being kited, result in her often dying before she can do much
  • Her (unreleased) exclusive weapon is suspected to not improve any of the above flaws
Kung Fu Master Mei

7.25
Colosseum
8
Arena
7
PvE

Rating: 7

  • Great at fighting melee heroes in arena thanks to his/her unique melee Def party buff, and the self healing from his/her exclusive weapon passive
  • Can support for light teams with his/her chain skill, which reduces enemies' light type resistance
  • Can individually achieve a whopping 35% crit rate when hit by enemies while using his/her exclusive weapon
  • Very immobile when she/he attacks, leaving him/her vulnerable to being kited by ranged heroes in arena
  • Very reliant on the healing from his/her exclusive weapon passive to survive, and the healing itself is RNG based
  • Is a less than ideal fit for most teams, as he/she has mediocre damage and doesn't buff the team's offensive power outside of his/her light resistance debuff, and his/her melee Def is somewhat useful at best
Battleball Girl Rie

7.75
Colosseum
7.25
Arena
7
PvE

Rating: 7

  • She can deal quite a bit of damage for a hero that doesn't have their exclusive weapon, thanks to her high Crit and special ability
  • Her special ability is great for manual play in that the movement speed makes it easy to kite, which is great in Arena
  • Her Crit Hit chance party buff allows her to work well on any team, and she synergizes especially well with the current pool of Basic unique heroes
  • Her attacks don't go through walls, her attack range is only 8 tiles, and most sword weapon skills are close range, putting her at a disadvantage in Arena
  • Her attacks can't attack different elevations which means she's not the best for some aspects of PvE, along with the inability to attack through walls
  • Her lack of an exclusive weapon limits her viability for the time being
C
Scientist Sohee

7
Colosseum
7.75
Arena
6.75
PvE

Rating: 6.75

  • Normal attacks go through walls and auto aim at enemies
  • Can achieve a really low weapon skill cooldown with her party buff, exclusive weapon, and cards
  • Easy to land exclusive weapon skill that stuns enemies and has a very long range
  • Great special ability for PvE content against Dark enemies
  • Fairly durable for a ranged hero
  • Mediocre damage unless facing multiple Dark enemies where her special ability can activate
  • Unremarkable chain skill damage with a debuff that can only be fully utilized by mono Light teams
  • Somewhat low normal attack range, making it hard to kite in areas where there are no walls
Swindler Magician Dolf

6.5
Colosseum
6.5
Arena
6.75
PvE

Rating: 6.75

  • Has a universal Weapon Skill Regen Speed party buff that can be very useful to leads that have long weapon skill cooldowns
  • Has a highly offensive kit that can output a lot of AoE damage through his normal attacks that can ricochet, and his weapon skill that deals massive damage across a huge area
  • Has close to the lowest defensive stats in the game, making it a huge trade off for the damage he can do, especially when he already struggles to compete with unique heroes
  • His damage is at the mercy of RNG, as his exclusive weapon passive boosts his Normal attacks with a chance, which already bounce uncontrollably
  • His weapon skill is easy to avoid in Arena
Engineer Marianne

7.5
Colosseum
6.5
Arena
6.5
PvE

Rating: 6.5

  • She can deal a lot of AoE damage using her normal attacks, which can pierce through enemies, her exclusive weapon skill, and her chain ability
  • Her party buff is useful to boost the damage of mono Earth raid and colosseum teams
  • She has decent survivability for a ranged hero, and her special ability is good in Arena to run until she can use an empowered weapon skill
  • Her exclusive weapon skill has a long cooldown, and her normal attacks make her immobile, both of which make her not ideal to pilot in Arena or use as a lead in general
  • Her damage is fairly low compared to other ranged heroes, and she has poor synergy outside of the pool of earth heroes, which is already over-saturated with ranged heroes and similar party buffs
Dual-personality Maid Amy

5
Colosseum
4
Arena
6
PvE

Rating: 6

  • High individual damage output regardless of what team she is placed on, thanks to her party buff and special ability
  • While not universal, her party buff offers good synergy because of the broad range of heroes that do melee damage (tanks and warriors)
  • The final hit in her normal attack combo cannot be used while moving, making it ineffective against mobile enemies and leaving her vulnerable when she uses it
  • Lower survivability than most other melee heroes
  • Party buff isn't universal, limiting her from being successful in teams with ranged heroes
Male Knight

4.5
Colosseum
5.5
Arena
6
PvE

Rating: 6

  • Can fulfill several roles and adapt to stage needs by equipping multiple types of weapons; off tank with One-Handed Sword + Shield, DPS with Gun or Bow, and bruiser with a Two-Handed Sword
  • Special ability makes him/her a formidable enemy against any light type heroes
  • Good for events as he/she usually grants bonus event points
  • Can adapt to fit melee teams or ranged teams since the Basic hero pool is ranged heavy
  • Ineffective in arena except against light heroes
  • Overshadowed by most three star heroes outside of niche circumstances
  • Basic Atk party buff limits effectiveness outside of mono basic teams
Knight Captain Eva

6.5
Colosseum
5.5
Arena
5.75
PvE

Rating: 5.75

  • She has both Light Atk and Def party buffs, which are both useful on a mono light team
  • She deals decent damage which can be further buffed if she's hit by a dark attack thanks to her special ability
  • Her normal attacks have a delay before they fire, she's immobile while using them, and they don't go through walls, which puts her at a disadvantage in Arena
  • Her party buff only benefits other light heroes, limiting her synergy, and her special ability only activates against dark enemies which is very situational
Dragon Seeking Girl Neva

5.5
Colosseum
5.25
Arena
5.75
PvE

Rating: 5.75

  • Great on mono light raid teams due to the high DPS boost she brings with her party buff and her chain's Def debuff
  • Her special ability allows her to do a decent amount of damage, especially in situations where she doesn't have to worry about being targeted
  • Lack of an exclusive weapon and her synergy being limited to mono light teams makes her a poor option for most teams
  • Her low survivability is a problem anywhere except for raid, where she can avoid being targeted since the boss goes for your lead
Fire Dragon Girgas

5
Colosseum
6.5
Arena
5.5
PvE

Rating: 5.5

  • Normal Attacks have a large hitbox and pass through walls
  • Effective against Twisted enemies
  • Universal party buff allows him to synergize well, but he fits best on mono element teams that can utilize his debuff
  • Low survivability
  • Hindered mobility while using Normal Attacks
  • Special Ability requires him to be piloted
Succubus Adventurer Yuze

7
Colosseum
7
Arena
5
PvE

Rating: 5

  • Boosts the survivability of your team with her party buff and her normal attacks, which reduce enemies' Atk
  • Synergizes well with mono dark teams thanks to her chain skill which reduces enemies' dark type resistance
  • She has the ability to heal herself with her special ability, and she can trigger a chain fairly quickly if you were to use her as your lead
  • Her damage output is fairly low, and the survivability she brings with her party buff is very lack luster, resulting in there being many better options
  • She's fairly squishy despite her ability to heal herself, since her heal scales off her damage which is unremarkable
  • Her dark resistance debuff can only be utilized by other Dark heroes, limiting how well she can synergize with other teams
  • She struggles in Arena due to her easily avoidable weapon skill, and the abundancy of light heroes in the current meta
D
Twin Fighter Lavi

5.5
Colosseum
5
Arena
4.5
PvE

Rating: 4.5

  • Has high base defensive stats and provides teams with a lot of Def through her party buff
  • Can negate half of incoming damage with a certain chance
  • Her taunt is only single target and does not buff her Def like most other tanks
  • Her ability to negate damage with her special ability is based on RNG, making it inconsistent
  • Other tanks have much better kits to protect the team in some way, and can take much more damage
Desert Mercenary Marvin

7
Colosseum
8
Arena
4
PvE

Rating: 4

  • Deceptively strong special ability
  • A solid counter to Marina who is prevalent in current meta
  • Exclusive weapon skill only needs two usages to start a chain
  • The more walls there are on a map the harder he is to play to his full potential
  • Exclusive weapon skill has a long cooldown, and is moderately hard to land in arena if opponents are mindful of it
  • Linear gameplay, not much outplay potential because of how straightforward he is to play.
Innkeeper Loraine

5
Colosseum
3
Arena
3
PvE

Rating: 3

  • Deals decent damage for a support
  • Normal attack ignores terrain and can attack regardless of elevation
  • Can fit on a large variety of teams due to her universal party buff, which can be useful in Colosseum to increase the survivability of tanks
  • Mediocre base stats and the lowest survivability of all healers, which pairs horribly with the short range of her AoE Heal skill
  • Party buff is not particularly useful outside of Colosseum and Orbital Lift
  • Has the lowest amount of healing spell charges of all healers
  • Her heal can easily be wasted as her A.I only pays attention to the team lead's HP
White Beast

4.5
Colosseum
4
Arena
2.8
PvE

Rating: 2.8

  • Debuffs enemies' defense upon landing his chain skill
  • Gains a 30% damage boost when hitting enemies with less than 50% health
  • Deals good damage even when controlled by A.I
  • Range is shorter than most other melee units
  • Low versatility due to his Water specific party buff
  • Dies quickly because of his short range and inability to dodge while attacking

Rating: 0